LucasFilm pushes the boundaries with real-time rendering

LucasFilm is working on a real-time rendering system that captures character movements on a soundstage and, in real-time, incorporates those movements in video. This is a remarkable achievement and, in my mind, carries significant implications for film and video game production.

As you watch the video, notice the convergence of technologies. At about :41, the director swaps out one character for another with the push of a button, while the video plays live. At 1:55, you get a real taste of the ability to capture subtle facial movements, transferring them to a live character. There’s so much more. Just watch.