January 21, 2013

Ben Fritz, LA Times:

The U.S. operations of iconic but long-troubled video game maker Atari have filed for bankruptcy in an effort to break free from their debt-laden French parent.

Atari was acquired by French video game maker Infogrames in 2003, which later changed its name to Atari S.A. The U.S. part of the business has rebuilt itself as an Web and mobile game publisher. A complex relationship with the parent company in France and London financiers have kept Atari’s U.S. operations from growing more quickly, Fritz reports. The bankruptcy move would unshackle the U.S. organization from its European counterpart and its debt.

January 19, 2013

For some of us, writing is hard. Theo Sanderson has decided that it’s not quite hard enough and has created the “Up-Goer Five” text editor.

The name comes from a xkcd cartoon about a diagram of the Saturn V Rocket but explained using only the “ten hundred” words English speakers use most – thus, “The Up-Goer Five”.

Sanderson’s text editor lets you write about a topic of your choosing but it alerts you when you use “non-permitted words” in the applet’s text field.

Give it a try – Sanderson says it gave him “increased clarity” in his writing. It just made me even more frustrated with the writing process.

Clipping your nails – IN SPACE!

While Americans worry about things like “Why are we here?” and “What is the nature of the universe?”, we Canadians send our astronauts into space to ask good, down to earth questions.

I love whitespace when it’s used properly. It’s such an integral part of a design that is often ignored.

Sony admitted that the motivation for the sale was to raise much-needed cash, expected to equal $770m, after debts on the building have been repaid.

They are renting the building back. Sounds a lot like what cash-strapped Nokia is being forced to do.

I’d like to thank AgileBits for sponsoring The Loop’s RSS feed this week with 1Password.

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January 18, 2013

The trend away from skeuomorphic special effects in UI design is the beginning retina-resolution design era.

Very smart article from John Gruber.

It was updated this week with a number of new features. The season starts tomorrow.

Samsung Galaxy Fonblet.

That is beautiful.

Google has no shame.

Kate MacKenzie does a nice job of putting all of the arguments together in one place.

The best audio interface for the Mac: Universal Audio Apollo

Every once in a while you come across a product that you know is just the best in its class. Honestly, that doesn’t happen too often, but the Universal Audio Apollo is the best audio interface I’ve ever used on my Mac.

I’ve been using and testing Mac audio interfaces for years — I have small USB units, FireWire 400 and 800 interfaces, FireWire mixing boards, guitar processors, pedalboards and just about anything else you can imagine. They are all in my studio and have all be used at one time or another.

I’ve recorded entire bands and everything right down to setting up a couple of mics and recording an acoustic guitar and nothing has been able to compare with the sound quality and ease of use I get with the Apollo.

With its combination of hardware and software, the Apollo is probably the closest thing you’re going to get to a console without sitting behind a desk and grabbing the controls. It’s with this combination where I think the Apollo ultimately beat out the competition.

With many interfaces, there is usually something missing — either the hardware is deficient in some way or the software doesn’t measure up to what we’ve come to expect in today’s music world. Whatever it is, I find myself saying, “If only this were better,” or something similar. That doesn’t happen with the Apollo.

Hardware

Here is a quick list of what the Apollo offers on the 1U rack unit:

  • Sample rates up to 192 kHz at 24-bit word length
  • 18 x 24 simultaneous input/output channels:
    • Eight channels of analog-to-digital conversion via mic, line, or high-impedance inputs
  • 14 channels of digital-to-analog conversion via:
    • Eight mono line outputs
    • Stereo monitor outputs
    • Two stereo headphone outputs
  • 10 channels of digital I/O via:
    • Eight channels ADAT Optical I/O with S/MUX for high sample + rates
    • Two channels coaxial S/PDIF I/O with sample rate conversion
    • Two FireWire 800 ports for daisy-chaining other FireWire devices
  • 32-bit and 64-bit device drivers

Bottom line, there are a lot of options available to you.

Apollo back sq

The Apollo doesn’t have a lot of buttons on the front panel, but there are enough to do everything you need. The big preamp knob not only allows you to adjust the gain by turning, it also lets you select the channel by pressing it.

There are six small buttons beside the preamp to change the mic/line of a channel, a low cut filter, phantom power, PAD, phase and link. Of course, lights on the hardware display will show you what’s on or off for each channel. You can get up and running without even going into the software.

There is also a Monitor (Volume) button and two headphone volume buttons, as well as the two headphone inputs on the front too.

Apollo 3qtr sq

Most of the other inputs and outputs are on the back of the Apollo, with the exception of the two Hi-Z inputs, which are on the front. The Apollo even auto-detects when an instrument is plugged into one of these inputs and automatically changes the input channel for you. I love details like that.

The hardware units comes in a dual or quad configuration, depending on how much DSP power you’ll need. I have the Quad version. They range in price from $2,500 to $2,999, but you can find them even cheaper online.

It’s also important to note that you can purchase a Thunderbolt option card for the Apollo. The standard option is FireWire, which is also very fast.

Software

The software for the Apollo comes in the form of an app called Console. And that’s exactly how it behaves.

Console gives you access to each channel available on the Apollo, adding a bit more control. Of course, you get simple controls like volume and panning, but you also get access to the Aux Sends, Headphone Sends, and all of the buttons that hardware unit has like phase, link etc. Whenever something is changed in software, it is immediately reflected in the Apollo hardware or vice versa.

Console also has four insert slots where you can insert any of the Universal Audio plug-ins you own. Here’s the great part — you can insert the plug-ins for monitoring only or record into your DAW with the inserts active.

And you can do all of that with no latency. That’s huge.

Apollo software app sq

Your DAW has access to every channel available on the Apollo, so that means if you put a reverb on an Aux channel, you can put that into the DAW.

There are other little details that I like in software too. For instance, if you Command-click on the inserts, all of the plug-ins will pop-up like a channel strip. I like mixing like this when I’m finalizing things — a little tweak here and there.

Bottom Line

There is no doubt that the Apollo is the best audio interface on the market. If you care about your music and are tired of the hassles, go buy this now.

I think I’ll just wave from now on.

Aubrey Johnson:

In late November, Nguyen was seated at the dinner table in Steve Job’s home on Waverly St in Palo Alto. Also present were Eddy Cue and Tim Cook and other Apple executives. Steve led the conversation while eating a beet salad:

“I’m going to give you a number, Bill, and if you like it, let’s do it and just be done with this whole thing. Okay?” Bill agreed.

Jobs passed a piece of paper to Nguyen and Bill nodded. The deal was done.

That’s the way you get shit done.

[Via Mac Rumors]

Here at MailChimp, we’re realists—as much as we love email and all the things you can do with it, we understand that building a campaign is a task, not a life event. You want to get in, get done, and get on with things. Duly noted.

Anyone that signed up for a membership would have gotten an email confirmation — I use MailChimp for that. Great service.

Kyle Orland, Ars Technica:

Another year, another congressman proposing legislation demanding some sort of label on video games. This time around it’s Rep. Jim Matheson (D-Utah), who introduced HR287, the Video Games Ratings Enforcement Act for consideration by the House Energy and Commerce Subcommittee.

Where this legislation differs from other past proposals is in mating penalties to the industry’s own ESRB rating system. That would make compliance with ESRB system mandatory for video games sold at retail in the U.S.

Almost all games sold in retail stores already are ESRB rated, so this would have little practical effect, though it would introduce an expensive regulatory hurdle that didn’t exist before (the ESRB isn’t free to use – game publishers are charged quite a bit to have their games rated). It also does nothing to address games sold online (games in the App Store and Mac App Store don’t need or very typically have an ESRB rating, for example), so it’s not exactly a very forward-thinking piece of legislation.

Orland points out that Matheson’s proposal also contradicts a 2011 Supreme Court ruling by preventing retailers from selling M and AO rated games to minors – the state of California tried this and failed miserably (they’re not the first, but it’s the first time such a case got to the Supreme Court).

I’m inclined to concur with Orland – I think this legislation is going to go exactly nowhere.

Parents are going to give their kids things they shouldn’t have – junk food, inappropriate clothes and video games they have no business playing. You can’t legislate common sense. But people like Matheson are going to try like hell anyway.

Tony Fadell:

“When you’re in a culture that has a point of view, and drives to launch everything it does, you know you’re on the hook and you better bring your best game every time.”

January 17, 2013

To commemorate Gretsch’s 130th anniversary, the Gretsch Custom Shop introduces the beautiful new U.S. Custom Shop 130th Anniversary Hollow Body guitar.

I bet that sounds nice.

Many designers use a grid as the foundation for every one of their designs. Some will use a 12-​​column grid, some will use a 16-​​column grid, some will use a 24-​​column grid, and others will use anything in between. The point isn’t so much the type of grid that you use, but the fact that you use one. Grids in web design are very common, and with the implementation of responsive web design, grids have become even more important than ever.

Hearst will release iPad versions of magazines before print

Hearst on Thursday posted 20 of its magazines on Apple’s Newsstand and said the iPad versions of the magazines would be available before they are released in print.

A note on the App Store on the Hearst page reads: “Subscribe to these Newsstand magazines and read them on your iPad before they appear in print or any other digital edition.”

Magazines available in Newsstand include Cosmopolitan, Food Network Magazine, Car & Driver, Popular Mechanics, Road & Track, Esquire and Good Housekeeping, among others.

Grant Howitt describing his experience at the Panasonic Toughpad press conference:

I think Panasonic has invented a new kind of pixel. A bendy pixel. I don’t understand. What does PPI stand for? What am I doing with my life? Why am I here in this basement in Munich at the age of 26 staring at a man fire a laser pointer at a graph? How did this happen? I wanted to be a Sky Pirate. I don’t understand any of this.

You have to go read this. It’s hilarious.

Steven Levy talking to Google CEO Larry Page:

Wired: Steve Jobs felt competitive enough to claim that he was willing to “go to thermonuclear war” on Android.

Page: How well is that working?

Android is a stolen product and you know it.

The gimmick here is that you no longer control our yellow wide-mouthed pellet-munching pal. Instead, you control the orientation of the blue-bordered world he and his ghostly enemies inhabit. Twist the world, and they fall through it.

It’s fun and challenging. Grab it before the copyright police go after it.

Tomato, tomahto.

Eli Hodapp, Touch Arcade:

Fans of the Myst series should clear their plans for this weekend as Riven: The Sequel to Myst for iPad just hit the App Store.

$4 for iPhone, $6 for iPad.

Overcome the clutches of procrastination with Finish, a busy iPhone user’s best friend. Unlike other to-do apps that are “clever” for their own sake, only Finish takes advantage of how you naturally think. Finish gets in your face when you need it, stays out of the way when you don’t, and effortlessly keeps you focused the only thing that matters.

Love this — I just bought it.

Corvette Mashable:

The 2014 Corvette brings many new features to the design of the iconic sports car: muscular lines, carbon-fiber parts and redesigned tail lights to name a few. But the most head-turning feature may be the…

I left off the “most head-turning feature”. Can you guess what it might be? The new ‘Vette is a top-to-bottom redesign, 450HP and the same in torque, around $50K, muscular look, reintroduced “Stingray” badging, longer, wider, etc, etc. Lots of “new” to this car.

But what does Mashable think is the most head turning feature? Watch the video and tell me at which point do you do what I did – yell, “GET OUT OF THE CAR, GEEK!”

GamePolitics:

The Federal Aviation Administration (FAA) announced a proposal to make it illegal for pilots and flight attendants to use wireless electronics during flight operations including mobile and hand-held devices and laptops.

The proposal excludes electronic devices related to flight operations, so airlines that are replacing printed flight manuals with iPads are excluded. This is more aimed at keeping flight attendants, pilots and other personnel from being distracted by their own personal electronics while flying.

The article points out that this has no bearing on another proposal to enable passengers to use electronic devices during take offs and landings.

Use Kaleidoscope to spot the differences in text, images, and folders. Review and merge changes in seconds with the world’s most advanced file comparison application.

Great looking app from the folks at Black Pixel.