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By Michael Mulvey
When I start something new, I think of The Legend of Zelda, Command & Conquer and Grand Theft Auto.
Let me explain.
I wanted in on this Web design world. But what did I know about code?
When my first employer asked me if I knew HTML and Flash I lied and said “yes.” It wasn‘t a complete lie—I had been scouring WebMonkey.com (their HTML Cheatsheet is still great) to learn HTML and I read the manual for Flash front to back. I quickly transitioned from a guy pretending to know what he was doing to actually understanding how things worked, designing and building websites.
Fast forward a few years: I had a client who loved the website my team and I had designed for them, but wondered if we could make the Flash navigation bar of XML-driven. Once again, I confidently told my project manager we could and quickly ran out to teach myself this new markup language and how to parse through childnodes and attributes and stick them into multi-dimensional arrays.
Fast-forward another five years: The iPhone came to town and it was time to learn a whole new interactive environment with it’s own set of rules. Luckily for us designers and developers, Apple published Human Interface Guidelines to help us ramp up. (Be prepared for the HIG to change with iOS 7.)
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