Games

Apple Arcade launches “Ultimate Rivals”, licensing stars from NHL, NBA, NFL, MLB, WNBA and US Women’s National Soccer Team

[VIDEO] Apple:

Apple today revealed “Ultimate Rivals” from Bit Fry Game Studios, Inc., a new sports game franchise that brings together athletes across hockey, basketball, football, baseball and soccer into a single officially licensed video game, a first in sports and gaming.

And:

In “Ultimate Rivals: The Rink,” the first title in the franchise, players choose from more than 50 superstar athletes to compete in exciting two-on-two hockey matches. Players can combine, for instance, Alex Ovechkin and Alex Morgan against De’Aaron Fox and Jose Altuve or Skylar Diggins-Smith and Wayne Gretzky.

This is a pretty big step for Apple Arcade, supporting a complex, cross-sports, licensing deal with some of the most prominent athletes in the world.

Watch the video embedded in the main Loop post to get a sense of the action.

Apple Arcade preview of new releases

[VIDEO] This dropped while I was on vacation last week. The video is embedded in the main Loop post.

Worth watching if you have an interest in the new Apple Arcade games. But I also found this interesting from a marketing point of view. This is officially posted by Apple, but the take feels, to me, like a third party review.

Can you draw a perfect circle?

This is way harder on a Mac than on an iOS device. But no matter where you view it, drawing a perfect circle is tough, if not impossible.

Apple drops “Rayman Mini” Apple Arcade trailer

[VIDEO] Apple Arcade continues to kill it. The free trials are starting to end. Wondering how many of those early Apple Arcade adopters are going to stick with it. Not sure how we’ll know. The trailer is embedded in the main Loop post.

Apple adds Microsoft’s Xbox wireless controller to its online store

Mitchel Broussard, MacRumors:

Apple has added the Xbox Wireless Controller to Apple.com, although the accessory is currently unavailable to purchase at the time of writing. Apple sells a few different gaming controllers on its website to connect to iOS, iPadOS, and tvOS devices, but as of yet the company has never directly sold Microsoft or Sony’s own gaming controllers.

I’ve been using an MFi controller on my iPad and, I have to say, it makes all the difference in playing Apple Arcade games.

Apple posts Oceanhorn 2 Apple Arcade trailer

[VIDEO] This is a surprisingly long trailer (embedded in main Loop post), filled with detail. I can guess why Apple did this.

Some (if not most) Apple Arcade games have relatively simple stories to tell. Frogger is a well known game mechanic. Stay alive, pick up stuff. Gorgeous, but relatively simple.

Same with many other Apple Arcade games. Oceanhorn 2 is a much bigger game, with more game mechanics to master and a much larger story to tell. It’s beautifully built, well balanced, and a lot of fun. The trailer does it justice.

On my short list of best Apple Arcade games.

How a 14-year-old designer became part of Apple Arcade

Vice:

Apple Arcade’s launch was a mixture of well-known franchises (Frogger, Rayman), new games from designers during the App Store’s creative heights (Card of Darkness, Overland), and releases from high-profile publishers (Square Enix, Capcom). The service, part of a larger shift towards monthly subscriptions, is a big deal for Apple, so it made sense to double down on attention-grabbing titles.

Operator 41, also part of the launch, is hardly that, but is notable for a different reason: Operator 41 was developed by 14-year-old London designer Spruce Campbell.

Fantastic story. Hard to wrap my head around the fact that a 14-year-old was able to build a game that made the Apple Arcade cut. Remarkable.

Apple Arcade invests in developers while ensuring studios retain rights to their games

Amanda Farough, GameDaily:

As it turns out, Apple is fronting development costs. This makes the relationship closer to a traditional publisher/developer deal. And Apple stepping in means these weird, interesting, oddball mobile games that might not have had a chance anywhere else have been given a platform that has the potential to house almost half of the world’s mobile market.

And:

We’ve surmised that a game like Simogo’s Sayonara Wild Hearts, which will simultaneously launch on Apple Arcade and Nintendo Switch on September 19, may be considered an exclusive for mobile devices. Based on what we’ve learned about Arcade’s exclusivity, other games fall into total exclusivity (they may only ever exist on Apple Arcade) and subscription exclusivity (where the game may also be included in other subscription services).

And:

The submission process for Apple Arcade isn’t relegated to someone scouting for the shiniest new game. In fact, there have been a few developers that Apple’s worked with for Arcade that came to them with nothing more than a concept and some wireframes.

This is a fantastic article (note that it came out last week, but I came across it last night). If you have any interest in the business side of Apple Arcade, do take a look.

Google Play Pass: Sort of like Apple Arcade, but only in pricing

Google:

Play Pass is a new subscription service that gives you access to more than 350 apps and games that are completely unlocked—all free of ads, in-app purchases and upfront payments. Play Pass offers a high-quality, curated collection of titles from Stardew Valley to AccuWeather, with new apps and games added every month.

This feels like Google recognizing Apple’s move into services and the Apple Arcade model. It’s apps and games, not just games.

But it’s not new content. And the titles (like Monument Valley, for example) are not unique to Android or the Google Play Pass.

Is this worth $4.99 a month? Could be, if you find enough useful content. But don’t think of this as an Apple Arcade competitor. I’ve been playing a lot of Apple Arcade games, and I’ve yet to find a weak one in the bunch. And you won’t find a single Apple Arcade title on Android.

Apple Arcade, trailer of the day

[VIDEO] Not sure how long Apple can keep this up, but they’ve now dropped their 4th Apple Arcade trailer in as many days. This one is for Shinsekai into the Depths. It does not disappoint.The trailer is embedded in the main Loop post.

Apple drops three new Apple Arcade trailers

[VIDEO] Apple Arcade really lives up to the hype. Especially if you add a controller into the mix.

Three new game trailers. They look great, but this is just a drop in the bucket. Videos embedded in main Loop post.

Apple drops new Apple Arcade trailer

[VIDEO] You know what I’m going to do this weekend? Yup, I’m going to hide myself away and immerse myself in some high quality games. Seeya! (trailer embedded in main Loop post)

Apple Arcade could have huge consequences for the iOS app ecosystem

Great food for thought from The Verge’s Dieter Bohn. Read it, it’s well written, not too long.

Bottom line, it does not seem an unreasonable conclusion that Apple Arcade will impact the App Store, at least in the Games section. The question is, will that impact be seismic?

Will Apple Arcade have a similar impact to music streaming, where all-you-can-eat replaced one-at-a-time song sales?

Will the Apple Arcade grow into the thousands, even tens of thousands? Or will Apple limit the number of games in the catalog?

One thing that is clear to me: For the consumer, Apple Arcade is a big win. Not only for value, but for the ability to live in a world free of scams and the pressure to make in-app purchases.

Interesting.

Apple Arcade, coming in just a few short hours

You might want to clear the decks around 10a PT, 1p ET, 6p London time. There’re a lot of games to be played.

As we shared yesterday, here’s a nice list of games to get you started, and a growing list of all the games on Apple Arcade so far.

While you wait, now might be a good time to dig out your Xbox One, PS4, or MFi game controllers and charge ’em up.

Once you dig in, ping me with your absolute favorite games.

Apple Arcade goes live (for some). And it’s a winner.

Apple Arcade went live yesterday, at least for people running the iOS 13 beta.

I’ve been playing on both my iPhone XR and my iPad. The experience is phenomenal. There’s an overwhelming number of games, more than I can possibly digest in even a few days. And a steady stream of more games to follow.

Jump to the main Loop post for thoughts on Apple Arcade, along with a great video from Rene Ritchie.

APPLE EVENT: Apple Arcade available starting September 19, $4.99 a month for your whole family

Apple:

Apple today announced that Apple Arcade will be available on the App Store on Thursday, September 19 with iOS 13, offering an all-new way to enjoy games without limits. With a subscription to Apple Arcade for $4.99 per month, users get unlimited access to the entire catalog of over 100 new, exclusive games, all playable across iPhone, iPad, iPod touch, Mac and Apple TV. Apple Arcade is launching with a one-month free trial, and users will not find the games on any other mobile platform or subscription service. Apple Arcade games can all be played offline, and a single subscription includes access for up to six family members with Family Sharing. The catalog will exceed 100 games in the coming weeks as new titles are introduced, with more games to come every month. Apple Arcade will be available on September 30 on iPadOS and tvOS 13 and in October on macOS Catalina.

Follow the link for a partial list of games and descriptions. The games I’ve seen so far look phenomenal. I’m definitely in.

Hands on with six Apple Arcade games

[VIDEO] This is a great walkthrough from 9to5Mac’s Jeff Benjamin. The games I’m seeing so far really click for me, look like my kind of games.

From the video, Jeff seems to agree. If the price is, as rumored, $4.99 a month for 100+ games, seems a no-brainer to me.

Watch the video (embedded in the main Loop post), judge for yourself.

9to5Mac’s sneak peak at the Apple Arcade early access program

Guilherme Rambo, 9to5Mac:

Apple is currently running an internal early access program for its employees, charging a small subscription of $0.49/mo, with one month free trial. It says the testing program ends with the launch of iOS 13.

Today, 9to5Mac was able to gain access to this Apple Arcade early testing program on the Mac App Store.

The $0.49 a month thing is interesting. I’m guessing they needed to test the billing mechanism as well as the games themselves, and the price worked for some reason. I don’t recall anything Apple ever shipped for less than $0.99. No matter, I can’t imagine that price won’t increase at least 10-fold.

Viral app takes world by storm

[VIDEO] This is a bit of a quirky rabbit hole, one I found quite fun. Watch the video embedded in the main Loop post, visit the web page (tap the headline link), check out the app on the iOS App Store.

Way back in the day, there was a Mac game called The Fools Errand. Incredibly fun to play, with just the right level of difficulty and reward. This reminds me, just a bit, of that.

Fun.

How to pair PS4 and Xbox controllers to iPhone & iPad in iOS 13

[VIDEO] This video (embedded in main Loop post) does an excellent job walking through the process of pairing the PS4 DualShock and Xbox One controllers to your favorite iOS device running iOS 13.

Note that the Xbox One’s original controller does not have the Bluetooth tech needed to pair with iOS. You’ll need one that shipped with an Xbox One S or Xbox One X.

Also, the real beauty of these controllers paired with iOS is support for iOS games compatible with Bluetooth controllers.

Amazing to me how low the latency has gotten. Gameplay seems perfect.

Apple’s Xbox and PS4 controller support turns an iPad into a portable game console

The Verge:

Apple is bringing Xbox and PlayStation 4 controller support to the iPhone, iPad, and Apple TV this fall. It’s a big change from the select MFi Bluetooth controllers that were supported before, and it means you can now easily connect any PS4 or Xbox One controller to your device to play games on the go.

Big fan of this move by Apple.

I’ve been trying out an Xbox One S controller (with Bluetooth support) on my iPad Pro running the new public beta, and I’m convinced this is a big step toward using an iPad as a portable game console.

A step, because you are still depending on the console. Read the article for all the details on playing console games on your iPad, with the controller connected via Bluetooth.

All good. But makes me wonder, will Apple ship Apple Arcade games compatible with the PS4 and Xbox One controllers? If so, I think that would help make Apple a very important player in this space. Grab your iPad and favorite controller and play, with consoles or without.

Apple is fourth largest gaming company globally, thanks to the iPhone

Malcolm Owen, AppleInsider:

In its Global Games Market Report, Newzoo outlined the top 35 public companies connected with gaming, with Apple firmly seated in the top five firms, beaten only by Tencent, Sony, and Microsoft and just ahead of Activision Blizzard.

That puts Apple ahead of Nintendo. And Apple Arcade is coming, with entry level iPod touch devices priced to fuel game growth.

A common conversational gambit is to suggest that Apple will become a major force in gaming. If that day is not already here, it certainly seems to be coming.

Apple Arcade is poised to become a major force in mainstream gaming

Leif Johnson, Macworld:

Almost out of nowhere, Apple is poised to be a major force in mainstream gaming. It’s doing it in its own Apple way, too—not by chasing down the graphics-intensive blockbusters so popular on devices like the Xbox One and PlayStation 4 (or even the PC), but instead by positioning its upcoming Apple Arcade service as a hub for remarkable and tightly focused games that often get mentioned in discussions of whether games are art.

And:

It’s partly funding some of the games in Apple Arcade. It officially announced Project Catalyst, which will allow the same apps to work across the iPhone, the iPad, the Mac, and possibly Apple TV. It’s lifted most of the restrictions that kept games out of Apple’s walled garden for years, most notably by announcing support for wireless Xbox One controllers and Sony’s Dual Shock 4 for the PlayStation 4.

This is not simply about Apple Arcade. Sure, Apple Arcade is an important pillar in Apple’s modern gaming strategy, but the idea of running a game on my Mac, handing it off to my big screen Apple TV, then grabbing my iPad or iPhone to continue playing on the road is a second major pillar. And doing it all using top notch pro controllers like the Sony Dual Shock 4? That’s another big deal.

It would not surprise me to learn about Apple negotiating behind the scenes with major gaming franchises to bring a new generation of console level games, beyond Apple Arcade’s “art house” games, to the new Catalyst-fueled Apple platforms. This could be a new golden age for Apple and gaming.

Apple TV adding support for Xbox and PlayStation game controllers

We posted a raft of Apple releases yesterday. One item that might have gotten lost in the shuffle, but that I believe has incredible importance, is this, from Apple’s tvOS 13 press release:

tvOS 13 adds support for the best and most popular game controllers in the world, Xbox One S and PlayStation DualShock 4, making it even easier for gamers to take advantage of Apple Arcade and other great games on the App Store.

And this tied footnote:

tvOS 13 supports the Xbox Wireless Controller with Bluetooth.

In order for Apple to climb into the tier of a first class gaming machine, they need first class game controllers, like the PlayStation DualShock 4 and Xbox One S. Such a smart move leveraging these two controllers, controllers most gamers are already familiar with, controllers that benefit from generations of refinement.

This announcement, combined with the release of the new iPod touch (a relatively inexpensive entree device for Apple Arcade), show a real vision to expand Apple’s gaming presence beyond the casual gamer.

Looking forward to seeing Apple Arcade’s official rollout later this year.

Thoughts on Playdate. And delight.

Delight.

There’s just not enough delight in the world. Take a minute and wheel over to the Playdate web site and check out Panic’s new shiny. It’s delightful.

From the site:

We love video games.

We love the places they take us and the feelings they give us. We’ve grown up with them. It sounds silly, but they really mean a lot to us.

And:

We reached out to some top game designers, like Keita Takahashi and Zach Gage and Bennett Foddy and Shaun Inman.

We showed them Playdate and asked, “Want to make a game for it?”. Then we lost our minds when they said “Yeah!”

This is something special. Like watching the birth of Nintendo. It’s a grand, delightful experiment.

For $149, you get the Playdate hardware, crank and all (scroll down to the crank picture and click to turn on the sound to get a sense of what that’s all about), and a game a week for 12 weeks. Presumably, there will be follow-on subscription pricing for the game-a-week after that. And who knows, if this works, follow-on hardware.

If you’ve never experienced Panic’s game prowess, check out Firewatch. It’s on my shortlist of favorite indie games. Full of delight. And, if I’m not mistaken, there’s a Playdate in the game itself. A time-traveling Easter egg?

And if you don’t know Teenage Engineering (the hardware side of this collaboration), check out their synthesizers. Full of delight.

And if you are on still on the fence about Playdate, check out John Gruber’s take. He gets it.

Can’t wait.