Apple

Bid now on the Celebration Apple I, the computer that sparked a revolution

From the Celebration Apple 1 auction site:

The “Celebration” Apple-1 is an original Apple-1 pre-NTI board that has many unique features, period correct power supply, original Apple-1 ACI cassette board (also populated with Robinson Nugent sockets), early Apple-1 BASIC cassettes, original marketing material, and the most complete documentation set of the known Apple-1 boards.

The “Celebration” Apple-1 is extremely rare not only because of the scarcity of Apple-1 computers, but according to Steve Wozniak, co-founder of Apple Computer, no known PCB boards of this type were ever sold to the public. At this time, this is the only known Apple-1 to show the signs of starting out as a blank original-run board and not part of the two known production runs, so this board appears to be unique from all other known Apple-1 boards.

The “Celebration” Apple-1 was authenticated by Apple Expert and Historian, Corey Cohen. Mr. Cohen believes The “Celebration” Apple-1 has the potential to be “powered up” with minor restoration, but has recommended against it to maintain the board’s unique configuration.

The Apple-1 Computer is considered the origin of the personal computer revolution and was built in Steve Jobs’ parents’ home on Crist Drive in Los Altos, CA. 200 were hand-built by Steve Wozniak, but it is believed that less than 60 are still in existence.

If you bid on this, please let me know.

iOS 10’s built in magnifying glass

One of my favorite features of iOS 10 is the built-in magnifying glass, super useful if you need to read some small print or get a close-up look at something tiny.

Before iOS 10’s Magnifier, to get a close-up look at some small print, say, I would open the camera, do my best to focus close in, take a picture, then hop over to Photos, and pinch out to zoom in on the details. That is now no longer necessary.

If you’ve got access to the iOS 10 beta, give this a try:

  • Go to Settings > General > Accessibility. You should see an item called Magnifier.
  • Tap Magnifier, tap the switch to turn it on, then exit settings.
  • Now, triple click the home button to launch Magnifier (You might also see an alert asking you to choose between Assistive Touch and Magnifier – Tap Magnifier).

Just like a magnifying glass, move your iPhone or iPad over the thing you’re trying to magnify. Magnifier will keep the focus sharp and close in. The interface allows you to turn on the flash, slide to zoom in and out, and even grab a still image.

This is a brilliant addition to iOS. Very glad to have it around.

ARM: The $32B Pivot and Revolution

Jean-Louis Gassée, writing for Monday Note:

In the old days, circuits were prototyped by hand using a primitive breadboard. After the circuit was debugged and pronounced fit, it was translated into masks for printed circuit boards.

As integrated circuits grew to comprise thousands and then millions of logic elements, breadboards were virtualized: The circuit-to-be was designed on a computer, just as we model a building using architectural Computer Assisted Design (CAD).

A multibillion industry of software modules that could be plugged into one’s own circuit specifications soon emerged. Companies such as Synopsys, Cadence, and Mentor Graphics offered circuit design tools, and an ecosystem of third-party developers offered complementary libraries for graphics, networking, sensors… The end result is a System On a Chip (SOC) that’s sent off to semiconductor manufacturing companies commonly called foundries.

This was the fertile ground on which ARM has prospered. ARM-based chips aren’t simply more efficient and cheaper than Intel’s x86 designs, they’re customizable: They can be tuned to fit the client’s project.

And this on Intel’s reaction to ARM:

Intel didn’t get it. “Just you wait!” the company insisted, “Our superior semiconductor manufacturing process will negate ARM’s thriftier power consumption and production costs!” But that opportunity has passed. Intel miscalculated the iPhone, failed to gain any traction in the Android market, and had to resort to bribing (er…incentivizing) tablet manufacturers to use their low-end Atom processors. Earlier this year, they threw in the towel on mobile and are now focused on PCs and Cloud data centers.

Great post.

Apple Watch sales down 55% since last year, overall watch sales down 32%

Seeking Alpha [Free reg-wall]:

For the first time, the worldwide smartwatch market saw a year-over-year decline of 32%, according to preliminary data from the International Data Corporation Worldwide Quarterly Wearable Device Tracker. Smartwatch vendors shipped 3.5 million units in the second quarter of 2016 (2Q16), which was down substantially from the 5.1 million shipped a year ago. Apple held the top rank by shipping 1.6 million watches. However, it was the only vendor among the top 5 to experience an annual decline in shipments. In fairness to Apple, the year-over-year comparison is to the initial launch quarter of the Apple Watch, which is in many ways the same product offered in the most recent quarter with price reductions.

Also in fairness to Apple, I see this as a bit of pent-up demand, the lull in anticipation of new hardware.

Apple Support, Night Shift, and Twitter videos

As I’ve said before, I am a big fan of Apple’s @AppleSupport Twitter presence. They do a terrific job guiding folks to answers when they are stuck. They also periodically post useful tips.

In this recent tweet, Apple Support embedded a video explaining how to set up Night Shift in iOS 9.3.

I found this interesting for several reasons. First, the video itself was well done, as is most Apple video. But this is the first time I’ve noticed this approach, the rolling out of an internal video via @AppleSupport.

Obviously, Night Shift is not brand new, and this video likely was made some time ago. Has anyone seen it before? If so, can you tweet me a link?

Wondering if Apple is planning on a regular series of these sorts of videos.

Thought on Apple and Formula One

Interesting piece from Joe Saward, longtime Formula One blogger:

The suggestion last week that Apple may be discussing the acquisition of the Formula One group has led to a lot of interest and a lot of opinion. Traditional technology people argue it would never happen because it’s not the way Apple works. The company buys small clever companies and use the technology under the Apple brand. They don’t need the kind of advertising that F1 provides. So why would they buy it? The answer, it seems, is not to do with advertising, but rather with sales. Apple has built its empire on the iPhone and the iPad. The company has sold 800 million iPhones and, as a result, is now the biggest company in the world. But sales are slowing gradually and competition is increasing and Apple is following the Steve Jobs philosophy and looking for new ideas which reinvent the way we live.

I am relatively new to Formula One, but I am definitely a fan and totally get the attraction. The Formula One cars are attractive, fast, powerful, incredibly high tech and, at the same time, incredibly fragile. There’s big money pouring into the sport and there’s an opportunity for Apple to buy the whole thing, to funnel an entire sport through Apple TVs.

Heineken recently entered F1 believing the sport will bring it 200 million new customers. OK, it’s beer, but if Apple saw similar potential, the impact could be dramatic. AppleTVs cost $200 each, but selling 200 million of them could generate $40 billion. With such vast numbers, one could imagine Apple being willing to perhaps even consider broadcasting the sport free-to-air, and generating money only from the sale of the devices.

Fascinating read. I’d love this investment for Apple.

Apple regains status as world’s favorite company

CNET:

Each year, FutureBrand looks at the 100 biggest companies by market capitalization, asks 3,000 consumers and industry professionals in 17 countries about them and produces a ranking of what it calls perception strength, rather than financial strength.

This year shows Apple regaining the top spot, after last year’s painfully abject slide into second place behind Google.

And:

Those of drier countenance and Android phones will realize quickly that Google is no longer one of the 100 largest companies by market capitalization. It’s now part of Alphabet, so Apple didn’t have to contend with last year’s winner.

It did, though, have to compete with Alphabet, whose self-driving car must have suffered a software malfunction — as it only propelled the company to 21st place.

Of course, this must be mostly down to the idea that many consumers might not have heard of Alphabet at all.

I still find the move to Alphabet confusing. It’s a holding company, but it was named without connection to one of the biggest brands in the world, a brand it was built to contain.

Stagefright malware for iOS and OS X: Just be sure to apply updates

Glenn Fleishman, writing for Macworld:

Talos found that maliciously constructed data saved as BMP, Digital Asset Exchange, OpenEXR, and TIFF image files could outwit the operating and allow code to be written and executed, including opening up a system to remote exploits. The ancient lossless image format TIFF using, however, is the worst culprit as Apple’s OSes will access a TIFF image to render a format in many cases without a user specifically opening a malicious file.

And:

The TIFF flaw affects unpatched current releases of every Apple OS: iOS 9, tvOS 9, watchOS 2, and OS X 10.11 El Capitan, as well as 10.9 Mavericks and 10.10 Yosemite.

Bottom line, this is a proof of concept at the moment. Apple has released protective updates for recent OSes, not yet for Mavericks or Yosemite. As always, keep your software updated.

Mossberg: I just deleted half my iPhone apps — you should too

Walt Mossberg, writing for The Verge:

Over the past few days, I’ve methodically deleted 165 apps from my iPhone, about 54 percent of the 305 apps I had on the phone when I started culling the herd. When I was done, I had significantly decreased the phone’s clutter: I’d gone from 15 home screens to eight, and reclaimed nearly 8GB of free space, about a 24 percent gain in my case.

And:

But this isn’t one of those columns about digital housecleaning or how to free up more space on your iPhone, valuable as those are. It’s easier to save space by offloading most photos, video, and music to the cloud anyway. No, this column is really about the fact that I think the novelty of the app itself has worn off. We’ve reached peak app.

And:

Before going on, I want to make it clear that I am not against apps as a software type. Just the opposite: I believe them crucial to mobile devices. I personally find that, for many targeted tasks, a well-designed app is much better to use on even a large phone than is a mobile web browser, even if both the app and a web page are tapping the same online services.

For instance, I’d use Facebook and Twitter much less on my phone if I had to use them through the browser, partly because they make it easy to open and close referenced web pages right inside their apps, with just a click.

And it’s still possible to create a sensation with a great app that introduces genuinely new experiences — like Pokémon Go with its augmented reality interface. But one reason that Pokémon is so newsworthy is that such blockbuster apps are rarer and rarer.

It’s easier to make a wave in a pond than an ocean, and that’s where we are now. The same is true in the businesses of movie/TV/journalism production. It is harder and harder to make content that stands out in that ocean of content that you’re competing against. That is the nature of any maturing business.

Pokémon Go could generate billions for Apple

CNBC:

Needham & Co. Managing Director Laura Martin estimates that “Pokemon Go” could generate $3 billion in revenue for Apple in the next 12 to 24 months as the game expands into more countries. Since the game achieved penetration of 6 percent of the U.S. population after just 10 days, Martin predicts 20 percent penetration at maturity.

And here’s the key:

“I think the point is that while Nintendo has gone up 20 billion and they do have IP risks, Apple does not,” Martin said on CNBC’s “Halftime Report.” “It is hedged because the next genius that makes a hit game, Apple shares on that one too. So while this one may be transitory, Apple has an option on all future hit games over the iOS platform.”

At the core of the App Store’s business model is this risk disparity. Apple took the vast majority of their risk at inception, when they built the App Store infrastructure. Now that risk has been paid for and the current risk all lies with the developers.

Exploring the App Store’s Top Grossing chart

Graham Spencer takes you on a behind-the-scenes guided tour through the App Store’s Top Grossing chart.

From the wrap-up:

If you regularly browse the App Store’s Top Charts most of these results would likely serve to confirm what you had already assumed. Most obviously, if you were to randomly pick an app from the Top 200 Grossing charts, chances are extremely high that you would pick a free app with IAPs and it would most likely be a game. But what is particularly suprising is the degree to which free apps with IAP dominate the charts with essentially no paid apps or no apps without IAPs.

Some fascinating numbers here.

Length in days of every iOS beta

This is pretty interesting, the kind of chart that bears some digging. iOS 5 is clearly the champion, with eight betas spanning more than 120 days.

Software rot

512 Pixels:

There will be a day where some of my old machines will stop working. There will be a day where none of them work anymore.

As sad as that will be from a hardware perspective, it’s devastating in terms of preserving software. Old operating systems are sealed inside these machines. A dead Mac is really just a beige — or Bondi Blue — sarcophagus for the software stranded on its internal disk.

Preserving the textual contents of a document is one thing, but how do we preserve the experience? How do we save the applications and the non-textual data? Great piece by Stephen Hackett. Absolutely worth reading.

Tehran threatens to ban iPhones unless Apple officially registers in Iran

The Japan Times:

In an ultimatum, Iranian officials asked iPhone manufacturer Apple Inc. to either officially register in Iran or have its products banned, a local news agency reported Monday.

“If Apple will not register an official representative in Iran within the next few days, all iPhones will be collected from the market,” Tasnim News Agency quoted the director of Iran’s anti-smuggling office as having said on Sunday.

More than 40 million Iranians are using smart phones, including millions of iPhone users, whose devices are often imported into the country by smugglers.

And:

For anti-smuggling purposes Iran has started a project, running under the president’s office, to ban smuggled mobile phones. The scheme, which will start later this week, will require all mobile phones to be registered with Iran’s telecommunications user database. Any that are not will not be able to be used.

Hard to know what to make of this. Given past events, is it wrong to be skeptical here?

Apple Pay launches in France

Graham Spencer, writing for MacStories:

Starting today, Apple Pay is now available in France for credit and debit cards issued by Banque Populaire, Ticket Restaurant, Carrefour Banque, and Caisse d’Epargne. Apple’s website also notes that support will soon be added for cards issued by Boon and Orange.

Out of the 4 big banks in France, just BPCE is supported (Banque Populaire and Caisse d’Epargne merged to become BPCE in 2009). There is no word on when cards issued by the other three big banks (BNP Paribas, Crédit Agricole or Société Générale) will be supported by Apple Pay.

Here’s a link to the official Apple announcement page (in French).

How Apple executives recruit new hires

Business Insider, recounting an interview from this MacObserver podcast:

“‘You’re asking me if I’m interested in a job, if I’m willing to move out to the West Coast, but you’re not willing to tell me what the job is,'” Gartenberg joked. “He goes, ‘Yeah, that’s pretty much it. Phil will give you a call in the next couple of days.'”

Read the whole thing. Fascinating anecdote.

The secret history of Mac gaming

This looks awesome. More pledges needed to make this book a reality. Worth it.

From the Synopsis:

Mac gaming welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra “think different”.

The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who made games and people who played them — people who, on both counts, followed their hearts first and market trends second. How in spite of everything they had going against them, the people who carried the torch for Mac gaming in the 80s, 90s, and early 2000s showed how clever, quirky, and downright wonderful videogames could be.

An amazing list of contributors. Take a look.

SoftBank’s $32 billion deal for chip designer ARM

New York Times:

Started in 1990 as a spinoff from Acorn Computers, a now-defunct British computer maker, ARM has gone from a small start-up of less than 20 people to a global leader whose technology is used in more than 90 percent of smartphones produced by Apple and Samsung, among others.

And:

Unlike Intel, ARM forgoes the high margins — and equally high production costs — of directly manufacturing microchips. Instead, its engineers design chips, which are then licensed to larger technology companies like Qualcomm that pay ARM fees and royalties for manufacturing the chips.

This is not yet a done deal. Whoever ultimately owns ARM will have control over the chip designs in most of the mobile devices in the world, no small thing. I don’t expect Apple to sit on the sidelines while this plays out.

The Fight for the “Right to Repair”

All about tech companies and the movement to have a right to repair your broken phones, computers, tablets and other complex products. This is an important issue.

On falling Mac sales and the lack of refreshes

Why the lack of new Macs? Is the Mac space too small, revenue-wise, for Apple to go to the trouble of a new product launch? Is something else causing this lack of new models?

More in the main post.

Apple TV gains universal search for VH1, MTV, & Comedy Central apps

Chance Miller, for 9to5Mac:

Apple has slowly been adding apps to its universal search feature since the fourth-gen Apple TV was introduced, and over the past week 3 more apps have gained support. As noted on Apple’s support page for universal search, VH1, MTV, and Comedy Central now appear in search results.

Go to the main post for more and a link to Apple’s official support page.

Meet the people who create the playlists at Apple, Spotify and Google

Reggie Ugwu, at Buzzfeed, pulled together a fantastic feature, bringing you behind the scenes at Apple Music, Spotify, and Google Play.

When he’s choosing your music for you, Carl Chery, 37, is in Culver City, California, sitting at his desk in an office with no signage, trying to decide whether Drake and Future’s “Jumpman” (jumpman, jumpman, jumpman) has jumped the shark. Or sometimes he’s at home in his one-bedroom apartment on the border of West Hollywood and Beverly Hills, walking around in his living room with new Gucci Mane blasting from a Beats Pill. Or at the gym going for a morning run on the treadmill, thinking about your gym and your treadmill, listening through headphones for changes in tempo and tone: Will this song push you through the pain? Is that one too long on the buildup?

I’ve always wondered how they pull these playlists together. This piece answers a lot of questions.

AnandTech: A first look at Apple’s macOS Sierra

Brandon Chester, writing for AnandTech, digs into the macOS Sierra beta. Before you dig in, remember that this is a beta, and an early one. Keep that fact in mind as you read. Also realize up front that Brandon did not update his Apple Watch to the latest beta. As he says in his conclusion:

By this point I’ve covered many of the tentpole features of macOS Sierra. Right now it’s a bit difficult to test some of the other features announced at WWDC that relate to continuity between macOS, iOS, and watchOS due to the fact that all these platforms are in beta and, in the case of watchOS, a beta that you can’t return from. Unfortunately, I feel that those features end up being the most interesting ones, because they’re only made possible by Apple controlling the software and hardware stack across all their devices.

That said, I found this an interesting read, as AnandTech reviews inevitably are.

How Apple could improve Family Sharing

Jason Snell:

Family Sharing feels very much like a version 1.0, a first crack at the idea that people with their own Apple IDs also have intermingled real lives that should probably be intermingled digitally. Nearly two years after the release of iOS 8, however, not a whole lot has changed in the realm of family sharing. And it’s got some glaring deficiencies that really need to be addressed.

Spot on. Read the post for more examples/suggestions.

Apple’s Mac sales fall, economies shudder

Computerworld:

The latest PC marketshare figures from Gartner and IDC suggest Mac users are anxious for new MacBooks, as Mac sales fall and economic weakness impacts PC sales everywhere.

“Apple continues to face an increasingly competitive market as it awaits a refresh of its PC lineup. As a result, shipments experienced a decline from last year,” said IDC.

IDC says Q2 2016 worldwide PC shipments fell 4.5%, totaling 62.4 million units, with Apple and Lenove particularly impacted. Apple fell from a 7.4 percent share in Q2 2015 to a 7.1 percent share in Q2 2016, with an 8.3 percent drop in year-on-year shipments, they said.

Gartner says Q2 2016 worldwide PC shipments fell 5.2%, totaling 64.3 million units. The analyst say Apple’s market share held, year-on-year, at 7.1 percent, though its year-on-year shipments fell 4.9 percent.

Demand continues to build. I do wonder what drives Apple’s thinking here. Is the issue simply that the new MacBook Pro is not ready for prime time? Are there related supply chain or other product issues that are driving the timing?

I do feel certain of two things: Apple knows what they are doing here, and when they do release a new MacBook Pro, they will sell a lot of them, enough to significantly change the above numbers.

Apple, Pokémon Go, and the chaotic wave (with some amazing pictures)

Graham Spencer pulled together this terrific piece for MacStories, all about the massive, spectacular launch of Pokémon Go. Scroll to the bottom for some video and pictures showing the crowds of P-Goers plying their craft. This is much more than a disruption. This is more of a chaotic wave, a wave that rapidly changes societal behavior.

We’ve seen chaotic waves before. Think back to the early days of the iPod. There was massive adoption, evidenced by the sudden, widespread appearance of those distinctive white headphones. People were walking down the street in their own little bubble, listening to music. The disruption was the change this brought to the music industry. The chaotic wave was the societal change brought by the iPod.

The iPhone had a similar chaotic wave. But neither wave was as sudden as that of Pokémon Go. The question is, will this new wave last.