Arm-based Macs: Here’s what’s happening to Boot Camp

Samuel Axon, Ars Technica:

When Apple announced its plans to transition the Mac to its own, ARM-based silicon and away from the x86 architecture used in Intel Macs, the company listed a plethora of tools for making sure as many applications survive the shift as possible. But while it’s helpful that Apple is providing developer tools for adapting Intel Mac apps and virtualization tools for running the apps that won’t make the move right away, there’s one scenario Apple didn’t talk about at all during its keynote: running Windows natively on a Mac.


While virtualization via tools like Parallels or VMWare are usually sufficient for running most Windows apps under macOS, there are some edge cases when the Boot Camp approach is the only option. One of the most common: running Windows PC games, which tend to run more optimally under Windows than they do under macOS, no matter how well done the ports are.

And there’s the rub. Boot Camp allows Windows to run natively, currently as an Intel-targeted OS running natively on Intel platform.


We’ve learned that Boot Camp will not work on Apple silicon-based Macs. This will surely be a surprise to almost no one, of course. You can’t expect to just run a game natively out of the box on a totally different architecture.

Yup. Boot Camp itself doesn’t allow an Intel-compiled OS to run natively on Arm. So will Microsoft allow a version of Windows to be built, targeted specifically at Apple’s Mac/Arm architecture?

Does Apple want Windows on the Mac? Is that an important part of the next generation of Macs?