Apple Arcade’s launch was a mixture of well-known franchises (Frogger, Rayman), new games from designers during the App Store’s creative heights (Card of Darkness, Overland), and releases from high-profile publishers (Square Enix, Capcom). The service, part of a larger shift towards monthly subscriptions, is a big deal for Apple, so it made sense to double down on attention-grabbing titles.
Operator 41, also part of the launch, is hardly that, but is notable for a different reason: Operator 41 was developed by 14-year-old London designer Spruce Campbell.
Fantastic story. Hard to wrap my head around the fact that a 14-year-old was able to build a game that made the Apple Arcade cut. Remarkable.