Google streaming a blockbuster video game

Google blog:

We’ve been working on Project Stream, a technical test to solve some of the biggest challenges of streaming. For this test, we’re going to push the limits with one of the most demanding applications for streaming—a blockbuster video game. For more on professional gaming, check out this new blog post explaining why Dennis Fong or “Thresh” was the first professional gamer.

We’ve partnered with one of the most innovative and successful video game publishers, Ubisoft, to stream their soon-to-be released Assassin’s Creed Odyssey® to your Chrome browser on a laptop or desktop. Starting on October 5, a limited number of participants will get to play the latest in this best-selling franchise at no charge for the duration of the Project Stream test.

And:

The idea of streaming such graphically-rich content that requires near-instant interaction between the game controller and the graphics on the screen poses a number of challenges. When streaming TV or movies, consumers are comfortable with a few seconds of buffering at the start, but streaming high-quality games requires latency measured in milliseconds, with no graphic degradation.

This is a big deal. This is less about streaming a video game and more about making a major improvement to streaming latency. This has implications in the gaming console market, for sure, reducing the need for a high end console that is separate from a desktop computer.

But this also might impact the delivery of video itself, impacting services like Netflix and YouTube. Very interesting.