Looking back at ‘Myst’ on its 20th anniversary


Twenty years ago, people talked about Myst the same way they talked about The Sopranos during its first season: as one of those rare works that irrevocably changed its medium. It certainly felt like nothing in gaming would or could be the same after it.

If you remember the game, you remember that feeling of landing on Myst Island for the first time, staggeringly bereft of information in a way that felt like some kind of reverse epiphany, left with no option but to start exploring.

People who had never gamed before in their lives bought new computers so they could play Myst.

I remember playing Myst and being dumbfounded, confused, exhilarated, frustrated and fascinated all at the same time.