Claiming SimCity fixed, by removing the server queues, random crashes, lost cities, server drops, and the artificial restrictions placed on the game just to make it run, is like claiming a broken leg fixed because you’ve mended the crutches. The game, by its very design, is hideously broken, and like Diablo III before it, it has only served to scream a complete disregard for sense and a massive disregard for customers. So what we mustn’t do now is say, “Well, teething problems.”
These aren’t teething problems. These are continuous deep-running flaws designed to cripple the game for you as a player, simply to serve some nebulous notion of protecting the game against piracy.
I certainly understand and sympathize with game developers and publishers who don’t want people to rip them off. But there’s a delicate balance between a system that prevents people from stealing a game and one that punishes legitimate users unnecessarily, and right now, SimCity seems weighted towards abusing legitimate customers.