Search Results for projects

Apple pours $4.7 billion into Green Bond projects, brings clean energy to local communities

Apple:

Apple’s newly completed renewable projects, part of the company’s planned $4.7 billion Green Bond spend, are bringing clean energy to local communities while reducing carbon emissions. In 2020, Apple funded 17 Green Bond projects that will avoid an average of 921,000 metric tons of carbon emissions annually, which is equivalent to removing nearly 200,000 cars from the road. The projects will generate 1.2 gigawatts of renewable energy globally, with Apple adding over 350 megawatts of newly installed renewable energy over the last year in Nevada, Illinois, Virginia, and Denmark. Apple’s Green Bond issuances are among the largest in the private sector.

Big fan of this slice of Apple. I think Lisa Jackson and her group are undersung heroes. See also: Apple tops list of companies with biggest solar energy capacity.

Putting their money where their mouth is.

Apple launches major new Racial Equity and Justice Initiative projects

Apple:

Apple today announced a set of major new projects as part of its $100 million Racial Equity and Justice Initiative (REJI) to help dismantle systemic barriers to opportunity and combat injustices faced by communities of color. These forward-looking and comprehensive efforts include the Propel Center, a first-of-its-kind global innovation and learning hub for Historically Black Colleges and Universities (HBCUs); an Apple Developer Academy to support coding and tech education for students in Detroit; and venture capital funding for Black and Brown entrepreneurs. Together, Apple’s REJI commitments aim to expand opportunities for communities of color across the country and to help build the next generation of diverse leaders.

Apple’s vice president of Environment, Policy and Social Initiatives, Lisa Jackson:

“Every individual deserves equal access to opportunity regardless of skin color or zip code,” said Jackson. “For too long, communities of color have faced gross injustices and institutional barriers to their pursuit of the American dream, and we are proud to lend our voices and resources to build new engines of opportunity that empower, inspire, and create meaningful change.”

Props to Apple for putting its money where its mouth is. While this is clearly not going to solve racism, it is a targeted use of funds that will help those underrepresented communities on the receiving end. A step in the right direction for sure.

Apple hires Sage Bionetworks president to work on health projects

We are delighted to announce that Stephen Friend has transitioned from his role as President of Sage Bionetworks to Chairman of the Board, and the promotion of Lara Mangravite to President. As chairman of the Board, Dr. Friend will continue to work with Sage at a strategic level while stepping away from responsibility for day to day operations. Dr. Friend has accepted a position with Apple Inc. where he will work on health related projects.

Between Kickstarter’s frauds and phenoms live long-delayed projects

Ars Technica:

By this point, fairy-tales about successful funding and horror stories of projects that end in abject failure or corruption have led most of us to recognize the volatility of any Kickstarter project. But lost between these two extremes is a long, sometimes confusing road that is invisible, and sometimes even inaccessible, to the mildly interested passersby. In today’s Kickstarter Web storefronts, projects appear so singular to their backers that any unplanned activity can seem more erratic and suspicious than it actually is. In most cases, though, delays are normal.

This underreported grey area between funded and shipped (or sailed) isn’t necessarily something to loathe. Rather, it highlights many of the reasons crowdfunding is worth protecting—even if some of the practice’s worst contradictory forces are at play.

I’ve backed several Kickstarter projects over the last few years and have been universally disappointed for various reasons, not the least of which is failure to ship. I won’t be doing any more.

The ugly afterlife of crowdfunding projects that never ship and never end

Ars Technica:

Sometimes the end of funding is the beginning of a slide into radio silence, which ultimately turns into few or no backer orders fulfilled, and no satisfactory explanation for why the project didn’t pan out according to the orderly delivery schedule the creators promised.

A project can go off the rails and fail even after its funding succeeds for a number of reasons. There can be unforeseen costs, or design problems, or a team member quits or fails to deliver their part of the project. Often, when a project skids to a halt, the final updates are obscured from the public and sent only to backers, which may be part of the reason failures are often not well-publicized. Occasionally, backers who receive them pass them on or post them publicly on forums, which is as good as it gets in terms of letting the outside world know a project did not ultimately pan out.

I’ve been burned by a few Kickstarter-type campaigns. Rule of thumb is to assume the money you are handing over is a donation – if you get something in return, great but don’t hold out a lot of hope. Granted, the majority of Kickstarters complete successfully but there are still plenty that don’t. Caveat Emptor.

Iceland’s hidden elves delay road projects

NBC World News:

Elf advocates have joined forces with environmentalists to urge the Icelandic Road and Coastal Commission and local authorities to abandon a highway project building a direct route from the Alftanes peninsula, where the president has a home, to the Reykjavik suburb of Gardabaer. They fear disturbing elf habitat and claim the area is particularly important because it contains an elf church.

It’s easy for some of us to dismiss this as silly but the story has a great quote in it from an Icelander. He says, “I got married in a church with a god just as invisible as the elves, so what might seem irrational is actually quite common.” So who are we to say Icelandic Elves don’t deserve protections?

Improve your Web design projects

The first few things you do after a potential client contacts you about a web design project are the most important. In fact, these initial steps can spell the difference between a good or bad project.

I don’t envy designers. It takes talent to get the client to express what they want in a way the designer can satisfy their expectations.

Fake projects at Apple

Don Melton sets the record straight on whether Apple actually assigns employees to work on fake projects.

What to look for in Kickstarter and Indiegogo projects

Unfortunately, not every crowdfunded project lives up to expectations. Often, these projects ship later than expected (roughly 75%) and sometimes the actual product doesn’t quite match what you’re shown in the pitch video. Why is that?

Some good advice.

The most popular GitHub projects of 2012

It’s amazing how often I find myself at GitHub these days. Whether it’s a WordPress plugin or a developer’s app, more people are using it all the time.

Special projects

Speaking on today’s News Hub video show, Lessin reports Apple started a program earlier this year called “Blue Sky” that lets employees take two weeks to work on projects outside their normal responsibilities.

Great move by Apple. As pointed out in the article, this is what Google has done for quite a while.

∞ GarageBand 6.0.2 supports GarageBand for iPad projects

Apple on Thursday released an update to GarageBand, its music making software for Mac that’s included with iLife ’11. It corrects a problem that The Loop’s Jim Dalrymple first identified on March 10th.

GarageBand 6.0.2 makes fixes that improve overall stability and correct minor issues, according to Apple, but one change was worth breaking out – it now supports the ability to open projects imported from GarageBand for iPad.

The new release, GarageBand 6.0.2, can be downloaded either from Apple’s Web site or from the Software Update system preference.

Read the rest of this story on the Web site

The Dalrymple Report: Traveling, Chess boxing, and smart plugs

I stayed home over the holidays, but Dave decided to take a trip during the travel meltdown. He tells us bout his experience and how everything went. Dave also found a new sport called Chess Boxing—apparently this goes a lot further back than either of us thought. I’ve never had a smart plug before, but Dave got one and he’s trying to figure out the best way to use it. This and a lot more on this week’s episode.

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Shows and movies we’re watching

Tony Fadell talks about Steve Jobs and Inventing the iPod

Saturday was the 20th anniversary of the original iPod. Tony Fadell was a consultant hired by Apple to come up with some music player prototypes, presenting them to Steve Jobs. In the linked interview, Fadell talks about the experience with CNET’s Roger Cheng.

A few highlights:

When presenting the models, Fadell did as Ng coached, showing off the worst model first, then the second and, finally, his favorite as the last option.

Jobs seized on it immediately.

“Steve picked it up and he’s like, ‘we’re building this and you’re now going to join us to build it,’ and I was like ‘whoa whoa,'” Fadell said.

And:

After a few weeks of negotiations with Jobs, Fadell joined Apple in April 2001 and assembled a team made up of Fuse and General Magic employees to put together what would become the iPod. The project immediately faced an uphill challenge. The team needed to work with a lot of new components, including a brand new hard drive from Toshiba that Rubinstein, who oversaw the whole project, identified as the key ingredient for the iPod.

Other breakthroughs included new software for the user interface and a then-new kind of lithium ion pack, giving the device 10 hours of battery life that far exceeded anything else in the market.

Amazing that Fadell joined Apple in April and had a shipping product 5 months later. Mind boggling.

Fadell’s team worked with the industrial design group, led by famed Apple designer Jony Ive, to finalize the look of the iPod. Because the next wave of Macs would embrace white and clear plastic, Apple took the same design language and applied it to the iPod.

Along the way, Fadell saw two other projects at Apple scrapped, which fueled him to move even faster to finish (he wouldn’t comment on what those projects were). Then came the Sept. 11, 2001, attacks, freezing the nation even as he had to rally the team in that final stretch. “It was absolutely nuts.”

And:

When Jobs unveiled the iPod at an Oct. 23 Apple event at its Town Hall amphitheater in Cupertino, California, the device wasn’t technically done, according to Fadell. The software wasn’t finished, and the company hadn’t signed off on the manufacturing plan. But Jobs gave that pre-1.0 version out to the media in attendance, along with the 20 CDs containing the music that was preloaded on the device.

Imagine releasing a new product in the aftermath of 9/11. Amazing that the announcement didn’t get lost in the shuffle. The chaos of 9/11 was front and center in everyone’s mind at that time. But the iPod was revolutionary, and that was not lost on the Apple faithful. An invention that changed Apple’s fortunes.

Introducing M1 Pro and M1 Max: the most powerful chips Apple has ever built

Apple:

The CPU in M1 Pro and M1 Max delivers up to 70 percent faster CPU performance than M1, so tasks like compiling projects in Xcode are faster than ever. The GPU in M1 Pro is up to 2x faster than M1, while M1 Max is up to an astonishing 4x faster than M1, allowing pro users to fly through the most demanding graphics workflows.

And:

M1 Pro and M1 Max include an Apple-designed media engine that accelerates video processing while maximizing battery life. M1 Pro also includes dedicated acceleration for the ProRes professional video codec, allowing playback of multiple streams of high-quality 4K and 8K ProRes video while using very little power. M1 Max goes even further, delivering up to 2x faster video encoding than M1 Pro, and features two ProRes accelerators. With M1 Max, the new MacBook Pro can transcode ProRes video in Compressor up to a remarkable 10x faster compared with the previous-generation 16-inch MacBook Pro.

And:

M1 Max features the same powerful 10-core CPU as M1 Pro and adds a massive 32-core GPU for up to 4x faster graphics performance than M1. With 57 billion transistors — 70 percent more than M1 Pro and 3.5x more than M1 — M1 Max is the largest chip Apple has ever built. In addition, the GPU delivers performance comparable to a high-end GPU in a compact pro PC laptop while consuming up to 40 percent less power, and performance similar to that of the highest-end GPU in the largest PC laptops while using up to 100 watts less power.

And:

Both M1 Pro and M1 Max are loaded with advanced custom technologies that help push pro workflows to the next level:

  • A 16-core Neural Engine for on-device machine learning acceleration and improved camera performance.
  • A new display engine drives multiple external displays.
  • Additional integrated Thunderbolt 4 controllers provide even more I/O bandwidth.
  • Apple’s custom image signal processor, along with the Neural Engine, uses computational video to enhance image quality for sharper video and more natural-looking skin tones on the built-in camera.
  • Best-in-class security, including Apple’s latest Secure Enclave, hardware-verified secure boot, and runtime anti-exploitation technologies.

There’s a lot to process here. The claims are bold. Looking forward to seeing the real-world results, benchmarks, video reviews. Most interesting to me will be the GPU tests. Can a new MacBook Pro with M1 Max compete with a desktop PC with a high-end discrete GPU? Or does that remain an unfair comparison?

Apple updates Final Cut Pro and Logic Pro to support the all-new MacBook Pro with M1 Pro and M1 Max

Apple:

Apple today updated Final Cut Pro and Logic Pro with powerful new features for creative professionals, and optimizations that take full advantage of the power and performance of the M1 Pro and M1 Max chips in the all-new MacBook Pro. Professional video editors using Final Cut Pro on the new MacBook Pro can perform tasks never before possible on a Mac, like the ability to play seven streams of 8K ProRes or color grade 8K HDR video with the new Liquid Retina XDR display — a first for any notebook. Final Cut Pro also introduces a new Object Tracker that uses machine learning to automatically detect faces and objects, and match their movement to create beautiful, cinema-quality titles and effects on any Mac.

And Logic Pro?

Logic Pro, Apple’s pro music creation software, now comes with a complete set of tools for authoring spatial audio music — allowing anyone to mix and export their songs in Dolby Atmos for Apple Music. And musicians can use up to 3x as many plug-ins for recording on the all-new MacBook Pro with M1 Max. Final Cut Pro and Logic Pro are Universal apps that build upon the breakthrough performance and pro capabilities of macOS Monterey, and both are available today on the Mac App Store.

And:

Spatial audio represents the next generation of sound with its revolutionary audio experience and true multi-dimensional sound and clarity. Now with a complete set of mixing and rendering tools, Logic Pro allows anyone to author their songs as Dolby Atmos music files compatible with Apple Music. Musicians, producers, and mix engineers can expand their stereo projects to the surround channels supported by Dolby Atmos, using new mixer and panner controls. In addition, 13 plug-ins within Logic Pro — including Space Designer, Limiter, Loudness Meter, and Tremolo — have also been updated to take advantage of this new creative capability. Once the songs are published to Apple Music, listeners will be able to enjoy the immersive audio experience on their devices with spatial audio support. With the new MacBook Pro, musicians get workstation-class performance for creating massive spatial audio mixes, can quickly load large sample libraries, and can use up to 3x more plug-ins for recording.

I imagine all the studios are jumping to order these. As I write, I’m watching delivery dates of the loaded machine slip and slip. As I hit Publish, we’re already pushed back into late December.

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Review: iPad mini

When Apple held its event announcing the new products earlier this month, I knew that the iPad mini was the star of the show. It is incredibly versatile, mighty and will be a hit across many customer categories. […]

Apple TV+ free year about to be chopped down to 3 free months

Josef Adalian, Vulture:

Earlier this week, Apple quietly confirmed it was changing the terms of its free trial. On its website, the company is now telling consumers that as of July 1, buying a new Apple device will only entitle them to three months of TV+ gratis, rather than a whole year.

This came up last week, I stumbled on it last night while making my way through another rabbit hole of reading. But the point is, Apple has announced an official policy change, giving you 3 free months of Apple TV+ when you buy a new Apple device, as opposed to the free year we’ve had up to this point.

To see this for yourself, jump to Apple’s Apple TV+ page, scroll all the way to the bottom, and check out footnote 1:

Eligible devices activated July 1, 2021 or later will qualify for offers of 3 months free Apple TV+. Eligible devices activated on June 30, 2021 or earlier will qualify for offers of 12 months free Apple TV+. $4.99/month after free trial.

As Josef says, Apple TV+ is about to take off the training wheels. Perfectly put.

After just 18 months or so in existence, TV+ currently offers more than 55 scripted, unscripted, and kids shows. And based on the regular press releases it sends out, it will be home to a couple dozen more big projects, including some big movies, by the end of 2022. Five or ten years ago, that sort of output would have given TV+ one of the biggest slates in television. As one top agent told me a few weeks ago as I was doing research for another story, “They have all the money in the world, and they spend it to make good stuff. They’re fulfilling their side of the bargain.”

In my mind, Apple TV+ is an amazing business success story. As season 2 starts rolling out, perfect time to take off those training wheels, see how the audience reacts with the smaller incentive.

Closeup look at the brand new Apple Via del Corso, opening tomorrow

Apple:

Apple today previewed Apple Via del Corso, the newest retail location nestled in one of Rome’s most vibrant areas. As the 17th store to open in Italy, Apple Via del Corso will serve as an all-new, centrally located space for Apple team members to provide best-in-class service and support to the local community. The store preserves the grand Palazzo Marignoli, paying homage to Rome’s rich history of art and culture, and making it one of Apple’s most significant restoration projects.

Just look at the images embedded in the linked post. This is a spectacular Apple Store, blending beautifully into ancient surroundings.

My favorite part of all is the video, about halfway down that gives you a bit of a guided tour through the store. This is definitely on my bucket list.

Apple and failure

Jean-Louis Gassée:

No company has been as powerful and then fallen as far as IBM. Once known as The Company, its mainframe products and services dominated business computing, its management methods were exemplary.

And:

Then, the PC happened, a product category IBM initially seized, only to lose it by letting clones powered by Microsoft software flood the market and kill its margins.

More examples of the mighty falling:

Late to the smartphone game, the company gave Nokia special licensing terms for its Windows Phone OS, only to see the partnership flounder. Despairing, Microsoft bought Nokia for $7.2B in 2013 and took a $7.6B writeoff two years later.

Turning to Apple:

The Apple Maps debut and “Antennagate”, as examples, were embarrassing but didn’t do any lasting harm. To be sure, two mediocre iPhone vintages in succession would have a deleterious effect on image and finances, but even that could be survived, especially in today’s quasi-saturated market. And as the Microsoft example shows us, seriously missing an industry wave (smartphones) can be overcome by jumping on a new one (the Cloud aided by the Windows/Office flywheel). This may shed light on Apple’s efforts to give more momentum to the Services business, a flywheel in its own right.

There’s much more to this post, including discussion of Apple and the cloud, as well as Siri and AI. Most important is Jean-Louis’ take on Steve Jobs’ legacy of robust, flexible, functional organization, where Apple focuses on projects, pulling resources from the various functional areas (Software Engineering, Operations, Hardware Technologies, etc.) to staff the project teams.

A fascinating read.

Daylite CRM for Apple Users

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Struggling to stay on top of client follow-ups and projects by relying on Apple Contacts, Calendar, spreadsheets, Siri reminders and your memory? Daylite to the rescue for all Apple lovers! Daylite is a native Mac CRM and project management app … Continued

Apple TV+ brings Andy Samberg, Ben Stiller together on concept from ‘BoJack Horseman’ creator

Hollywood Reporter:

Andy Samberg and his Palm Springs writer Andy Siara have teamed up with Noah Hawley and Ben Stiller for a untitled sci-fi comedy-drama that has landed at Apple Studios.

Apple finalized the deal over the weekend, picking it up in a competitive situation.

And:

The project also joins the growing list of homegrown projects that Apple Studios is developing and will be part of the Apple Original Films banner. The latter last year released On the Rocks, Greyhound and Wolfwalkers, all of which are part of this year’s awards conversation. This year it will release Joe and Anthony Russo’s drama Cherry and go into production on Martin Scorsese’s Killers of the Flower Moon.

Andy Samberg will star in the series. Noah Hawley was the show creator behind the series Fargo. Definitely looking forward to this one.

With M1 Macs, memory just isn’t what it used to be

With the advent of the M1 Mac, a question that sticks in my mind is, “Is 8GB on an M1 more effective than 8GB on an Intel Mac?”

This question first emerged for me when I was deciding between an 8GB or 16GB M1. I ended up going with 16GB, but mostly driven by memories of my old 8GB Intel Mac and the constant appearance of the rainbow cursor of death until I upgraded to 16GB.

Is that still a valid worry? Is there something magic about unified memory on the M1?

If you also have this question, you might want to check out this Twitter post and, more importantly, the responses that follow.

If I had to boil it down, I’d say, if you’re ordering an M1, 8GB should be plenty, if all you do is “normal” stuff, like email, reasonably small document editing, and web browsing. If you are more of a power user, do some light programming, occasional video rendering, small Logic Pro audio projects, etc., then 16GB might be worth the investment.

And if you do anything with very large data files, such as massive photo editing, large project programming, regular large scaled video editing, you might want to wait until more memory becomes available.

That’s purely my layman’s opinion. But it’s where I’ve landed, at least at this point.

Turning to the linked article, here’s Jason Snell:

The biggest difference is that in the M1, the memory is a part of the M1 architecture itself. There’s no memory slot or slots on the motherboard of an M1 Mac, nor is there an area where a memory chip has been permanently soldered on. Instead, the memory is integrated into the same package that contains the M1 itself.

What this means is that when you buy an M1-based Mac and choose a memory configuration, that’s it. There have been many other Macs with soldered-on memory that couldn’t be upgraded, but this is a little different, since the memory is basically part of the M1 package itself.

And that explains why we’ve only got two choices when it comes to memory: 8GB or 16GB.

The M1 processor’s memory is a single pool that’s accessible by any portion of the processor. If the system needs more memory for graphics, it can allocate that. If it needs more memory for the Neural Engine, likewise. Even better, because all the aspects of the processor can access all of the system memory, there’s no performance hit when the graphics cores need to access something that was previously being accessed by a processor core. On other systems, the data has to be copied from one portion of memory to another—but on the M1, it’s just instantly accessible.

And:

What would cause your Mac to run out of physical memory? If you leave an awful lot of apps open at once, or if your browser has hundreds of tabs open, or if you’re using an app that loads a very large file (like, say, a Photoshop file) into memory. If you’re someone who does this a lot, you probably want more memory…. but then again, if you’re someone who does this a lot, you might not want to buy one an M1 Mac right now. The mid-range and high-end models that will undoubtedly offer more RAM options and more processor power are undoubtedly coming next year.

This seems right on.

That said, I’m living on my M1 MacBook Air with 16GB and I have yet to stress it in any way, doing my regular power user stuff. I’ve never done a single thing to slow it down, even running apps via Rosetta. And, as I’ve said before, the M1 is wicked fast, and the battery life is crazy good.

My experience, as a relatively early adopter of this new technology, has been aces. Zero regrets.