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<channel>
	<title>The Loop &#187; Games</title>
	<atom:link href="http://www.loopinsight.com/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.loopinsight.com</link>
	<description>Making Sense of Technology</description>
	<lastBuildDate>Wed, 08 Feb 2012 23:55:40 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title><![CDATA[NERF Lazer Tag guns coming to your iPhone, iPod touch]]></title>
		<link><![CDATA[http://www.engadget.com/2012/02/07/hasbro-reinvents-lazer-tag-for-the-smartphone-generation/]]></link>
		<comments>http://www.loopinsight.com/2012/02/07/nerf-lazer-tag-guns-coming-to-your-iphone-ipod-touch/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 16:55:17 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[lazer tag]]></category>
		<category><![CDATA[nerf]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=19808</guid>
		<description><![CDATA[NERF is resurrecting Lazer Tag this summer with an iOS twist.<p><a href="http://www.loopinsight.com/2012/02/07/nerf-lazer-tag-guns-coming-to-your-iphone-ipod-touch/" rel="bookmark" title="Permanent link to 'NERF Lazer Tag guns coming to your iPhone, iPod touch'" class="glyph">∞ Permalink</a></p>
]]></description>
			<content:encoded><![CDATA[<p>NERF is resurrecting Lazer Tag this summer with an iOS twist.</p>
<p><a href="http://www.loopinsight.com/2012/02/07/nerf-lazer-tag-guns-coming-to-your-iphone-ipod-touch/" rel="bookmark" title="Permanent link to 'NERF Lazer Tag guns coming to your iPhone, iPod touch'" class="glyph">∞ Permalink</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title><![CDATA[Taiwanese gamer lies dead for hours before anyone notices]]></title>
		<link><![CDATA[http://www.slashgear.com/taiwanese-gamer-lies-dead-in-lan-cafe-for-9-hours-before-anyone-notices-03212083/]]></link>
		<comments>http://www.loopinsight.com/2012/02/06/taiwanese-gamer-lies-dead-for-hours-before-anyone-notices/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 17:29:38 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=19753</guid>
		<description><![CDATA[A gamer lay dead for several hours before anyone noticed at an Internet cafe in Taiwan.<p><a href="http://www.loopinsight.com/2012/02/06/taiwanese-gamer-lies-dead-for-hours-before-anyone-notices/" rel="bookmark" title="Permanent link to 'Taiwanese gamer lies dead for hours before anyone notices'" class="glyph">∞ Permalink</a></p>
]]></description>
			<content:encoded><![CDATA[<p>A gamer lay dead for several hours before anyone noticed at an Internet cafe in Taiwan.</p>
<p><a href="http://www.loopinsight.com/2012/02/06/taiwanese-gamer-lies-dead-for-hours-before-anyone-notices/" rel="bookmark" title="Permanent link to 'Taiwanese gamer lies dead for hours before anyone notices'" class="glyph">∞ Permalink</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title><![CDATA[Apple clamps down on iOS game clones &#8211; from one developer, anyway]]></title>
		<link><![CDATA[http://www.gamasutra.com/view/news/40101/Apple_removes_several_iOS_copycat_games_from_one_offending_developer.php]]></link>
		<comments>http://www.loopinsight.com/2012/02/06/apple-clamps-down-on-ios-game-clones-from-one-developer-anyway/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 12:12:38 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=19737</guid>
		<description><![CDATA[Gamasutra: Apple struck a blow against video game clones today by removing several offending apps from one rather prolific independent developer. Among the removed games are apps such as Plant vs. Zombie, Angry Ninja Birds, and Temple Jump, each of &#8230; <a href="http://www.loopinsight.com/2012/02/06/apple-clamps-down-on-ios-game-clones-from-one-developer-anyway/">Continued</a><p><a href="http://www.loopinsight.com/2012/02/06/apple-clamps-down-on-ios-game-clones-from-one-developer-anyway/" rel="bookmark" title="Permanent link to 'Apple clamps down on iOS game clones &#8211; from one developer, anyway'" class="glyph">∞ Permalink</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Gamasutra:</p>
<blockquote><p>Apple struck a blow against video game clones today by removing several offending apps from one rather prolific independent developer.</p>
<p>Among the removed games are apps such as Plant vs. Zombie, Angry Ninja Birds, and Temple Jump, each of which (as you might guess from their titles) had more than a little in common with with major titles such as Plants vs. Zombies, Angry Birds, and Temple Run, respectively.</p></blockquote>
<p>Obviously the problem is from more than one</p>
<p><a href="http://www.loopinsight.com/2012/02/06/apple-clamps-down-on-ios-game-clones-from-one-developer-anyway/" rel="bookmark" title="Permanent link to 'Apple clamps down on iOS game clones &#8211; from one developer, anyway'" class="glyph">∞ Permalink</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.loopinsight.com/2012/02/06/apple-clamps-down-on-ios-game-clones-from-one-developer-anyway/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title><![CDATA[Xgaming]]></title>
		<link><![CDATA[http://www.xgaming.com/?utm_source=loopinsightj30-f6&utm_medium=textlink&utm_content=loopinsightj30-f6&utm_campaign=loopinsightj30-f6]]></link>
		<comments>http://www.loopinsight.com/2012/02/03/xgaming/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 14:57:08 +0000</pubDate>
		<dc:creator>Jim Dalrymple</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=19639</guid>
		<description><![CDATA[I would like to thank Xgaming for sponsoring this week's RSS feed on The Loop.

<a href="http://www.xgaming.com/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">Xgaming X-Arcade</a>: Relive the Arcade Experience at home with your own <a href="http://www.xgaming.com/store/arcade-machines/product/x-arcade-machine-cabinet/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">personal arcade machine</a>. Relive thousands of your favorite classics <a href="http://www.xgaming.com/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">WITH NO QUARTERS NEEDED</a>. Home <a href="http://www.xgaming.com/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">Arcade Joystick</a> or <a href="http://www.xgaming.com/store/arcade-machines/product/x-arcade-machine-cabinet/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">Arcade Machines</a> available. 
<p><a href="http://www.loopinsight.com/2012/02/03/xgaming/" rel="bookmark" title="Permanent link to 'Xgaming'" class="glyph">∞ Permalink</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I would like to thank Xgaming for sponsoring this week&#8217;s RSS feed on The Loop.</p>
<p><a href="http://www.xgaming.com/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">Xgaming X-Arcade</a>: Relive the Arcade Experience at home with your own <a href="http://www.xgaming.com/store/arcade-machines/product/x-arcade-machine-cabinet/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">personal arcade machine</a>. Relive thousands of your favorite classics <a href="http://www.xgaming.com/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">WITH NO QUARTERS NEEDED</a>. Home <a href="http://www.xgaming.com/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">Arcade Joystick</a> or <a href="http://www.xgaming.com/store/arcade-machines/product/x-arcade-machine-cabinet/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">Arcade Machines</a> available. </p>
<p><a href="http://www.loopinsight.com/2012/02/03/xgaming/" rel="bookmark" title="Permanent link to 'Xgaming'" class="glyph">∞ Permalink</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.loopinsight.com/2012/02/03/xgaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>∞ Id Software&#8217;s RAGE game comes to the Mac</title>
		<link>http://www.loopinsight.com/2012/02/02/id-softwares-rage-game-comes-to-the-mac/</link>
		<comments>http://www.loopinsight.com/2012/02/02/id-softwares-rage-game-comes-to-the-mac/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 18:04:17 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[aspyr]]></category>
		<category><![CDATA[Id Software]]></category>
		<category><![CDATA[rage]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=19595</guid>
		<description><![CDATA[<img width="216" height="140" src="http://cdn.loopinsight.com/wp-content/uploads/rage-logo.jpg" class="attachment-large wp-post-image" alt="rage logo" title="rage logo" />Aspyr Media on Thursday announced the release of RAGE: Campaign Edition, a Mac version of the game released for Xbox 360, PlayStation 3 and Windows late in 2011. The game costs $39.99 and is available through the Mac App Store &#8230; <a href="http://www.loopinsight.com/2012/02/02/id-softwares-rage-game-comes-to-the-mac/">Continued</a>]]></description>
			<content:encoded><![CDATA[<img width="216" height="140" src="http://cdn.loopinsight.com/wp-content/uploads/rage-logo.jpg" class="attachment-large wp-post-image" alt="rage logo" title="rage logo" /><p>Aspyr Media on Thursday announced the release of <a href="http://www.aspyr.com/games/rage-campaign-edition" target="_blank">RAGE: Campaign Edition</a>, a Mac version of the game released for Xbox 360, PlayStation 3 and Windows late in 2011. The game costs $39.99 and is available through the Mac App Store and other download services, including Aspyr&#8217;s own GameAgent.com.</p>
<p><a href=&#8221;http://www.loopinsight.com/2012/02/02/id-softwares-rage-game-comes-to-the-mac/rage/&#8221; rel=&#8221;attachment</p>
]]></content:encoded>
			<wfw:commentRss>http://www.loopinsight.com/2012/02/02/id-softwares-rage-game-comes-to-the-mac/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title><![CDATA[Bungie.net to end Halo services in March]]></title>
		<link><![CDATA[http://www.gameinformer.com/b/news/archive/2012/01/31/bungie-net-halo-services-end-march-31.aspx]]></link>
		<comments>http://www.loopinsight.com/2012/02/01/bungie-net-to-end-halo-services-in-march/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 19:06:09 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=19532</guid>
		<description><![CDATA[GameInformer.com: At the end of March, Bungie will no longer handle player data for Halo games. The studio issued a statement today saying the transition process between it and 343 Industries, Microsoft&#8217;s new internal Halo studio, will be completed March &#8230; <a href="http://www.loopinsight.com/2012/02/01/bungie-net-to-end-halo-services-in-march/">Continued</a><p><a href="http://www.loopinsight.com/2012/02/01/bungie-net-to-end-halo-services-in-march/" rel="bookmark" title="Permanent link to 'Bungie.net to end Halo services in March'" class="glyph">∞ Permalink</a></p>
]]></description>
			<content:encoded><![CDATA[<p>GameInformer.com:</p>
<blockquote><p>At the end of March, Bungie will no longer handle player data for Halo games. The studio issued a statement today saying the transition process between it and 343 Industries, Microsoft&#8217;s new internal Halo studio, will be completed March 31. After then, all live Halo data will be managed by 343.</p></blockquote>
<p>Bungie&#8217;s been ready to move on from Halo for some time. The company went private again in 2008 after being part of Microsoft following its acquisition in</p>
<p><a href="http://www.loopinsight.com/2012/02/01/bungie-net-to-end-halo-services-in-march/" rel="bookmark" title="Permanent link to 'Bungie.net to end Halo services in March'" class="glyph">∞ Permalink</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title><![CDATA[Kaz Hirai to be Sony CEO and president in April]]></title>
		<link><![CDATA[http://www.gamesindustry.biz/articles/2012-02-01-sony-names-hirai-as-ceo-and-president-in-waiting]]></link>
		<comments>http://www.loopinsight.com/2012/02/01/kaz-hirai-to-be-sony-ceo-and-president-in-april/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 18:54:31 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[howard stringer]]></category>
		<category><![CDATA[kazoo hirai]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=19528</guid>
		<description><![CDATA[Gamesindustry.biz: Sony has named Kaz Hirai as the successor to Howard Stringer&#8217;s roles as both president and CEO, effective April 1, 2012. Stringer, who has lead the company in the joint role for seven years, will take up the position &#8230; <a href="http://www.loopinsight.com/2012/02/01/kaz-hirai-to-be-sony-ceo-and-president-in-april/">Continued</a><p><a href="http://www.loopinsight.com/2012/02/01/kaz-hirai-to-be-sony-ceo-and-president-in-april/" rel="bookmark" title="Permanent link to 'Kaz Hirai to be Sony CEO and president in April'" class="glyph">∞ Permalink</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Gamesindustry.biz:</p>
<blockquote><p>Sony has named Kaz Hirai as the successor to Howard Stringer&#8217;s roles as both president and CEO, effective April 1, 2012.</p>
<p>Stringer, who has lead the company in the joint role for seven years, will take up the position of chairman of the board, whilst current chairman Yotaro Kobayashi will retire.</p></blockquote>
<p>Hirai oversees Sony&#8217;s PlayStation operations. He&#8217;s been the most public face of Sony for gamers for a number of years</p>
<p><a href="http://www.loopinsight.com/2012/02/01/kaz-hirai-to-be-sony-ceo-and-president-in-april/" rel="bookmark" title="Permanent link to 'Kaz Hirai to be Sony CEO and president in April'" class="glyph">∞ Permalink</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title><![CDATA[Xgaming X-Arcade [Sponsor]]]></title>
		<link><![CDATA[http://www.xgaming.com/?utm_source=loopinsightj30-f6&utm_medium=textlink&utm_content=loopinsightj30-f6&utm_campaign=loopinsightj30-f6]]></link>
		<comments>http://www.loopinsight.com/2012/01/31/xgaming-x-arcade-sponsor/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 13:37:55 +0000</pubDate>
		<dc:creator>Jim Dalrymple</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=19434</guid>
		<description><![CDATA[<a href="http://www.xgaming.com/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">Xgaming X-Arcade</a>: Relive the Arcade Experience at home with your own <a href="http://www.xgaming.com/store/arcade-machines/product/x-arcade-machine-cabinet/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">personal arcade machine</a>.    Relive thousands of your favorite classics <a href="http://www.xgaming.com/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">WITH NO QUARTERS NEEDED</a>.  Home <a href="http://www.xgaming.com/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">Arcade Joystick</a> or <a href="http://www.xgaming.com/store/arcade-machines/product/x-arcade-machine-cabinet/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">Arcade Machines</a> available. <p><a href="http://www.loopinsight.com/2012/01/31/xgaming-x-arcade-sponsor/" rel="bookmark" title="Permanent link to 'Xgaming X-Arcade [Sponsor]'" class="glyph">∞ Permalink</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.xgaming.com/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">Xgaming X-Arcade</a>: Relive the Arcade Experience at home with your own <a href="http://www.xgaming.com/store/arcade-machines/product/x-arcade-machine-cabinet/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">personal arcade machine</a>.    Relive thousands of your favorite classics <a href="http://www.xgaming.com/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">WITH NO QUARTERS NEEDED</a>.  Home <a href="http://www.xgaming.com/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">Arcade Joystick</a> or <a href="http://www.xgaming.com/store/arcade-machines/product/x-arcade-machine-cabinet/?utm_source=loopinsightj30-f6&#038;utm_medium=textlink&#038;utm_content=loopinsightj30-f6&#038;utm_campaign=loopinsightj30-f6">Arcade Machines</a> available. </p>
<p><a href="http://www.loopinsight.com/2012/01/31/xgaming-x-arcade-sponsor/" rel="bookmark" title="Permanent link to 'Xgaming X-Arcade [Sponsor]'" class="glyph">∞ Permalink</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>∞ Pocket Legends MMO maker goes gothic with Dark Legends</title>
		<link>http://www.loopinsight.com/2012/01/26/pocket-legends-mmo-maker-goes-gothic-with-dark-legends/</link>
		<comments>http://www.loopinsight.com/2012/01/26/pocket-legends-mmo-maker-goes-gothic-with-dark-legends/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 15:54:07 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=19193</guid>
		<description><![CDATA[Spacetime Studios &#8211; makers of the iOS games Pocket Legends and Star Legends &#8211; has announced its third massively multiplayer online (MMO) franchise &#8211; Dark Legends. It&#8217;s coming to iOS (as well as Android and Chrome) in the first calendar &#8230; <a href="http://www.loopinsight.com/2012/01/26/pocket-legends-mmo-maker-goes-gothic-with-dark-legends/">Continued</a>]]></description>
			<content:encoded><![CDATA[<p>Spacetime Studios &#8211; makers of the iOS games Pocket Legends and Star Legends &#8211; has announced its third massively multiplayer online (MMO) franchise &#8211; <a href="http://www.darklegends.com/" target="_blank">Dark Legends</a>. It&#8217;s coming to iOS (as well as Android and Chrome) in the first calendar quarter of 2012.</p>
<p>Dark Legends will draw players into &#8220;the secret societies of vampires to challenge the hordes of undead, werewolves, demons and humans that hunt them.&#8221; The game features a combat system</p>
]]></content:encoded>
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		<title><![CDATA[Nintendo sees first annual loss]]></title>
		<link><![CDATA[http://old.news.yahoo.com/s/nm/20120126/bs_nm/us_nintendo_results]]></link>
		<comments>http://www.loopinsight.com/2012/01/26/nintendo-sees-first-annual-loss/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 15:22:08 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[financials]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[loss]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=19184</guid>
		<description><![CDATA[Reuters: Nintendo Co Ltd posted a sharp drop in quarterly profit and forecast a bigger-than-expected full-year loss, its first at an operating level, as it battles a strong yen and its games devices lose ground to gadgets such as Apple&#8217;s &#8230; <a href="http://www.loopinsight.com/2012/01/26/nintendo-sees-first-annual-loss/">Continued</a><p><a href="http://www.loopinsight.com/2012/01/26/nintendo-sees-first-annual-loss/" rel="bookmark" title="Permanent link to 'Nintendo sees first annual loss'" class="glyph">∞ Permalink</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Reuters:</p>
<blockquote><p>Nintendo Co Ltd posted a sharp drop in quarterly profit and forecast a bigger-than-expected full-year loss, its first at an operating level, as it battles a strong yen and its games devices lose ground to gadgets such as Apple&#8217;s iPhone.</p></blockquote>
<p>Nintendo profit dropped for the October-December quarter, showing fewer people than expected bought Nintendo&#8217;s game systems. The company&#8217;s 3DS handheld system hasn&#8217;t sold nearly as well as it expected, and it&#8217;s going to</p>
<p><a href="http://www.loopinsight.com/2012/01/26/nintendo-sees-first-annual-loss/" rel="bookmark" title="Permanent link to 'Nintendo sees first annual loss'" class="glyph">∞ Permalink</a></p>
]]></content:encoded>
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		<title>∞ Blizzard to skip BlizzCon this year</title>
		<link>http://www.loopinsight.com/2012/01/25/blizzard-to-skip-blizzcon-this-year-2/</link>
		<comments>http://www.loopinsight.com/2012/01/25/blizzard-to-skip-blizzcon-this-year-2/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 17:10:20 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=19112</guid>
		<description><![CDATA[Looks like fans of Blizzard Entertainment, the game developer behind World of Warcraft, StarCraft II and the forthcoming Diablo III, will have to find some other way to celebrate their love for Blizzard games this year, because there won&#8217;t be &#8230; <a href="http://www.loopinsight.com/2012/01/25/blizzard-to-skip-blizzcon-this-year-2/">Continued</a>]]></description>
			<content:encoded><![CDATA[<p>Looks like fans of Blizzard Entertainment, the game developer behind World of Warcraft, StarCraft II and the forthcoming Diablo III, will have to find some other way to celebrate their love for Blizzard games this year, because there won&#8217;t be a BlizzCon, <a href="http://us.battle.net/blizzcon/en/blog/4338369/2012_Battlenet_World_Championship_Event-1_25_2012" target="_blank">according to a new official blog post</a>.</p>
<p>Blizzard is such a juggernaut in the game world that it&#8217;s created its own</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title><![CDATA[In-app purchases to lead app market revenue by 2015]]></title>
		<link><![CDATA[http://www.industrygamers.com/news/paid-app-revenue-share-shrinks/]]></link>
		<comments>http://www.loopinsight.com/2012/01/18/in-app-purchases-to-lead-app-market-revenue-by-2015/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 19:20:29 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[freemium]]></category>
		<category><![CDATA[in app purchases]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[smartphone]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=18665</guid>
		<description><![CDATA[Steve Peterson for Industrygamers: Market research firm IHS iSuppli is projecting that in-app purchases will account for 64% of total app market revenue by 2015, up from 39% in 2011. These percentages reflect the total from both iOS and Android &#8230; <a href="http://www.loopinsight.com/2012/01/18/in-app-purchases-to-lead-app-market-revenue-by-2015/">Continued</a><p><a href="http://www.loopinsight.com/2012/01/18/in-app-purchases-to-lead-app-market-revenue-by-2015/" rel="bookmark" title="Permanent link to 'In-app purchases to lead app market revenue by 2015'" class="glyph">∞ Permalink</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Steve Peterson for Industrygamers:</p>
<blockquote><p>Market research firm IHS iSuppli is projecting that in-app purchases will account for 64% of total app market revenue by 2015, up from 39% in 2011. These percentages reflect the total from both iOS and Android smartphones. In-app purchases already represent 45% of iOS app revenue and 31% of the highest-earning Android apps.</p></blockquote>
<p>I often take iSuppli figures with a grain of salt, but there&#8217;s no question that iPhone and other smartphone</p>
<p><a href="http://www.loopinsight.com/2012/01/18/in-app-purchases-to-lead-app-market-revenue-by-2015/" rel="bookmark" title="Permanent link to 'In-app purchases to lead app market revenue by 2015'" class="glyph">∞ Permalink</a></p>
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		<slash:comments>1</slash:comments>
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		<title>∞ Mac game maker looks for beta testers</title>
		<link>http://www.loopinsight.com/2012/01/17/mac-game-maker-looks-for-beta-testers/</link>
		<comments>http://www.loopinsight.com/2012/01/17/mac-game-maker-looks-for-beta-testers/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 18:27:05 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[beta tester]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Virtual Programming]]></category>
		<category><![CDATA[vpltd]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=18617</guid>
		<description><![CDATA[<img width="200" height="199" src="http://cdn.loopinsight.com/wp-content/uploads/vp_logo.png" class="attachment-large wp-post-image" alt="vp_logo" title="vp_logo" />Virtual Programming, maker of Mac versions of commercial games like Supreme Commander 2 and X3: Terran Conflict, is on the prowl for beta testers. If you have what you think it takes, you can get in touch with them. You &#8230; <a href="http://www.loopinsight.com/2012/01/17/mac-game-maker-looks-for-beta-testers/">Continued</a>]]></description>
			<content:encoded><![CDATA[<img width="200" height="199" src="http://cdn.loopinsight.com/wp-content/uploads/vp_logo.png" class="attachment-large wp-post-image" alt="vp_logo" title="vp_logo" /><p>Virtual Programming, maker of Mac versions of commercial games like Supreme Commander 2 and X3: Terran Conflict, is on the prowl for beta testers. If you have what you think it takes, you can <a href="http://www.vpltd.com/vpblog/2012/01/17/beta-testers-wanted-free-games-offered/" target="_blank">get in touch with them</a>.</p>
<p>You won&#8217;t get paid, but you do get free games &#8211; the ones you test, plus you earn credit at their Deliver2Mac online download service, which you can use to get more</p>
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		<title>∞ Classic arcade shooter Rayforce comes to iPhone</title>
		<link>http://www.loopinsight.com/2012/01/13/classic-arcade-shooter-rayforce-comes-to-iphone/</link>
		<comments>http://www.loopinsight.com/2012/01/13/classic-arcade-shooter-rayforce-comes-to-iphone/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 16:51:20 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod touch]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[taito]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=18467</guid>
		<description><![CDATA[<img width="250" height="64" src="http://cdn.loopinsight.com/wp-content/uploads/rayforce_logo.png" class="attachment-large wp-post-image" alt="rayforce_logo" title="rayforce_logo" />Taito has announced the release of Rayforce, the classic arcade game shooter, now available for the iPhone and iPod touch. It costs $11.99. Rayforce firs appeared in coin-op arcades in 1993 and spawned two sequels. It&#8217;s a fast and frantic &#8230; <a href="http://www.loopinsight.com/2012/01/13/classic-arcade-shooter-rayforce-comes-to-iphone/">Continued</a>]]></description>
			<content:encoded><![CDATA[<img width="250" height="64" src="http://cdn.loopinsight.com/wp-content/uploads/rayforce_logo.png" class="attachment-large wp-post-image" alt="rayforce_logo" title="rayforce_logo" /><p>Taito has announced the release of <a href="http://itunes.apple.com/us/app/rayforce/id484012905?mt=8">Rayforce</a>, the classic arcade game shooter, now available for the iPhone and iPod touch. It costs $11.99.</p>
<p>Rayforce firs appeared in coin-op arcades in 1993 and spawned two sequels. It&#8217;s a fast and frantic top-down scrolling shooter in which you try to save humanity from a murderous artificial intelligence, flying high above the ground in your &#8220;X-Lay&#8221; fighter.</p>
<p>The game features</p>
]]></content:encoded>
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		<title><![CDATA[Sony says no PlayStation 4 unveiling at E3]]></title>
		<link><![CDATA[http://www.engadget.com/2012/01/10/sonys-kaz-hirai-no-playstation-4-at-e3/]]></link>
		<comments>http://www.loopinsight.com/2012/01/11/sony-says-no-playstation-4-unveiling-at-e3/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 15:19:46 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 expo]]></category>
		<category><![CDATA[kaz hirai]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps 2]]></category>
		<category><![CDATA[ps 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psone]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=18365</guid>
		<description><![CDATA[Engadget: In a roundtable with reporters at CES, Sony&#8217;s Kaz Hirai responded to a question about recent comments attributed to gaming division head Andrew House by stating that &#8220;Andy is absolutely right in that we are not making any announcements &#8230; <a href="http://www.loopinsight.com/2012/01/11/sony-says-no-playstation-4-unveiling-at-e3/">Continued</a><p><a href="http://www.loopinsight.com/2012/01/11/sony-says-no-playstation-4-unveiling-at-e3/" rel="bookmark" title="Permanent link to 'Sony says no PlayStation 4 unveiling at E3'" class="glyph">∞ Permalink</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Engadget:</p>
<blockquote><p>In a roundtable with reporters at CES, Sony&#8217;s Kaz Hirai responded to a question about recent comments attributed to gaming division head Andrew House by stating that &#8220;Andy is absolutely right in that we are not making any announcements at E3.&#8221;</p></blockquote>
<p>Sony has long held to a &#8220;10 year life cycle&#8221; philosophy for its home game consoles, which would push out the end of the PlayStation 3&#8242;s life to around 2016 (it was introduced in Japan late in 2006). Typically there&#8217;s</p>
<p><a href="http://www.loopinsight.com/2012/01/11/sony-says-no-playstation-4-unveiling-at-e3/" rel="bookmark" title="Permanent link to 'Sony says no PlayStation 4 unveiling at E3'" class="glyph">∞ Permalink</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title><![CDATA[Infinity Blade franchise makes $30M]]></title>
		<link><![CDATA[http://www.gamesindustry.biz/articles/2012-01-05-infinity-blade-franchise-breaks-USD30m-barrier</]]></link>
		<comments>http://www.loopinsight.com/2012/01/06/infinity-blade-franchise-makes-30m/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 16:27:16 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=18245</guid>
		<description><![CDATA[Gameindustry.biz: Infinity Blade developer Chair, owned by Epic, has made over $30 million from the franchise in just one year since the original game&#8217;s launch on iOS. Infinity Blade II, which runs only on the new iPhone 4s and the &#8230; <a href="http://www.loopinsight.com/2012/01/06/infinity-blade-franchise-makes-30m/">Continued</a><p><a href="http://www.loopinsight.com/2012/01/06/infinity-blade-franchise-makes-30m/" rel="bookmark" title="Permanent link to 'Infinity Blade franchise makes $30M'" class="glyph">∞ Permalink</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Gameindustry.biz:</p>
<blockquote><p>Infinity Blade developer Chair, owned by Epic, has made over $30 million from the franchise in just one year since the original game&#8217;s launch on iOS.</p>
<p>Infinity Blade II, which runs only on the new iPhone 4s and the iPad 2 thanks to their A5 graphics chips, has made over $5 million in just one month since its 1 December launch.</p></blockquote>
<p>A stunning success story which reinforces the idea that there&#8217;s a lot of money for AAA game makers to net on the App</p>
<p><a href="http://www.loopinsight.com/2012/01/06/infinity-blade-franchise-makes-30m/" rel="bookmark" title="Permanent link to 'Infinity Blade franchise makes $30M'" class="glyph">∞ Permalink</a></p>
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		<title><![CDATA[TransGaming expands interactive TV footprint with Oberon acquisition]]></title>
		<link><![CDATA[http://www.industrygamers.com/news/transgaming-picks-up-connected-tv-division-of-oberon/]]></link>
		<comments>http://www.loopinsight.com/2012/01/05/transgaming-expands-interactive-tv-footprint-with-oberon-acquisition/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 17:08:34 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[on demand games]]></category>
		<category><![CDATA[streaming]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=18222</guid>
		<description><![CDATA[IndustryGamers: TransGaming has announced that it has acquired the Interactive TV &#38; Connected TV division of Oberon Media for $7 million in stocks and cash. This will grant the company additional revenue via distribution agreements with a number of leading &#8230; <a href="http://www.loopinsight.com/2012/01/05/transgaming-expands-interactive-tv-footprint-with-oberon-acquisition/">Continued</a><p><a href="http://www.loopinsight.com/2012/01/05/transgaming-expands-interactive-tv-footprint-with-oberon-acquisition/" rel="bookmark" title="Permanent link to 'TransGaming expands interactive TV footprint with Oberon acquisition'" class="glyph">∞ Permalink</a></p>
]]></description>
			<content:encoded><![CDATA[<p>IndustryGamers:</p>
<blockquote><p>TransGaming has announced that it has acquired the Interactive TV &amp; Connected TV division of Oberon Media for $7 million in stocks and cash. This will grant the company additional revenue via distribution agreements with a number of leading Smart TV manufacturers in North America and the Indo-Pacific region, giving TransGaming reach to over 50 million households in addition to over 100 new game titles.</p></blockquote>
<p>TransGaming is best known to Mac users as a</p>
<p><a href="http://www.loopinsight.com/2012/01/05/transgaming-expands-interactive-tv-footprint-with-oberon-acquisition/" rel="bookmark" title="Permanent link to 'TransGaming expands interactive TV footprint with Oberon acquisition'" class="glyph">∞ Permalink</a></p>
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		<slash:comments>0</slash:comments>
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		<title><![CDATA[On gaming on the Mac]]></title>
		<link><![CDATA[http://www.theglobeandmail.com/news/technology/video-games/controller-freak/becoming-a-mac-gamer/article2292353/]]></link>
		<comments>http://www.loopinsight.com/2012/01/05/on-gaming-on-the-mac/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 16:48:38 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=18216</guid>
		<description><![CDATA[The Globe and Mail: The important thing, though, is that I found the MacBook Pro with both Mac OS X and Windows 7 installed felt like a more complete computing solution than anything I&#8217;d ever had before. And it made &#8230; <a href="http://www.loopinsight.com/2012/01/05/on-gaming-on-the-mac/">Continued</a><p><a href="http://www.loopinsight.com/2012/01/05/on-gaming-on-the-mac/" rel="bookmark" title="Permanent link to 'On gaming on the Mac'" class="glyph">∞ Permalink</a></p>
]]></description>
			<content:encoded><![CDATA[<p>The Globe and Mail:</p>
<blockquote><p>The important thing, though, is that I found the MacBook Pro with both Mac OS X and Windows 7 installed felt like a more complete computing solution than anything I&#8217;d ever had before.</p>
<p>And it made for great gaming.</p></blockquote>
<p>Chad Sapieha discovered that the Mac is very versatile once configured with Boot Camp and capable of switching between Mac OS X and Windows, and it sounds like he&#8217;s really gotten the best of both worlds.<br />
Some gamers continue to turn</p>
<p><a href="http://www.loopinsight.com/2012/01/05/on-gaming-on-the-mac/" rel="bookmark" title="Permanent link to 'On gaming on the Mac'" class="glyph">∞ Permalink</a></p>
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		<slash:comments>3</slash:comments>
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		<title><![CDATA[In defense of Atari]]></title>
		<link><![CDATA[http://technologizer.com/2012/01/04/atari-shuts-down-vector-tanks-battlezone-clone/]]></link>
		<comments>http://www.loopinsight.com/2012/01/04/in-defense-of-atari/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 18:35:29 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[battle zone]]></category>
		<category><![CDATA[black power media]]></category>
		<category><![CDATA[vector tanks]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=18180</guid>
		<description><![CDATA[Technologizer: I’m all in favor of developers drawing upon old games for inspiration, improving them and turning them into entirely new ideas. And I like fan-made homages when they expand significantly on the original and–this is important–are not sold for &#8230; <a href="http://www.loopinsight.com/2012/01/04/in-defense-of-atari/">Continued</a><p><a href="http://www.loopinsight.com/2012/01/04/in-defense-of-atari/" rel="bookmark" title="Permanent link to 'In defense of Atari'" class="glyph">∞ Permalink</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Technologizer:</p>
<blockquote><p>I’m all in favor of developers drawing upon old games for inspiration, improving them and turning them into entirely new ideas. And I like fan-made homages when they expand significantly on the original and–this is important–are not sold for commercial gain (Vector Tanks cost $1, and Extreme cost $2). But in this case, the makers of Vector Tanks simply copied Battlezone’s look, feel and core play mechanics, and added a few frills. That’s a soulless approach</p>
<p><a href="http://www.loopinsight.com/2012/01/04/in-defense-of-atari/" rel="bookmark" title="Permanent link to 'In defense of Atari'" class="glyph">∞ Permalink</a></p>
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		<title><![CDATA[Atari pressures Apple, iOS game developer copycats]]></title>
		<link><![CDATA[http://www.gamesindustry.biz/articles/2012-01-03-atari-applying-legal-strong-arm-to-developers]]></link>
		<comments>http://www.loopinsight.com/2012/01/03/atari-pressures-apple-ios-game-developer-copycats/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 16:17:38 +0000</pubDate>
		<dc:creator>Peter Cohen</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.loopinsight.com/?p=18147</guid>
		<description><![CDATA[Gamesindustry.biz: Atari has reportedly been applying legal pressure to developers which it believes are infringing on its intellectual property rights, despite the developers affected claiming that attempts had been made on their part to reach an agreement. Black Powder Games, &#8230; <a href="http://www.loopinsight.com/2012/01/03/atari-pressures-apple-ios-game-developer-copycats/">Continued</a><p><a href="http://www.loopinsight.com/2012/01/03/atari-pressures-apple-ios-game-developer-copycats/" rel="bookmark" title="Permanent link to 'Atari pressures Apple, iOS game developer copycats'" class="glyph">∞ Permalink</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Gamesindustry.biz:</p>
<blockquote><p>Atari has reportedly been applying legal pressure to developers which it believes are infringing on its intellectual property rights, despite the developers affected claiming that attempts had been made on their part to reach an agreement.</p></blockquote>
<p>Black Powder Games, developer of one of the games Atari asked Apple to remove from the App Store, cites a &#8220;special relationship&#8221; between Atari and Apple as why Apple has been so quick to remove titles that Atari</p>
<p><a href="http://www.loopinsight.com/2012/01/03/atari-pressures-apple-ios-game-developer-copycats/" rel="bookmark" title="Permanent link to 'Atari pressures Apple, iOS game developer copycats'" class="glyph">∞ Permalink</a></p>
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