How the inventor of Mario, Nintendo’s Shigeru Miyamoto, designs a game

If you are at all a fan of Mario, Zelda, Donkey Kong, etc., this is time well spent. I love the fact that you get to see Shigeru at his desk, pen in hand, drawing out genius.



6 thoughts on “How the inventor of Mario, Nintendo’s Shigeru Miyamoto, designs a game”

  1. He invented the job of level designer. He established gaming consoles at a time when they were about to be wiped out. He created a generation of fans. He has had a massive impact on worldwide culture to this day.

    Yup, he must be kind of stupid.

  2. Just because I don’t consider him a genius does not mean I consider him stupid. The fact that you had to lie about what I wrote suggests that you could not provide support your arguments. Shaquille O’Neal had massive impact on worldwide culture. Is he a genius? It’s pretty clear you don’t understand what a genius is.

  3. LOL. “It’s pretty clear you don’t understand what a genius is.” I’m sure you’ll tell me.

  4. Great video.

    Love the point about immersiveness is a result of the controls. Because if it’s one thing that pulls you out of a game is if the controls are poor. Very soon you’re frustrated and the game sucks.

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