From the PixelSquid site:
Browse thousands of objects in our library, spin for the right angle, and then download a PNG or layered PSD with perfect transparency. With PixelSquid objects, you’ll never need to spend your time masking.
This seems a pretty useful idea. Take a moment to click through and give it a try. Click on an image, then drag to rotate. Super fast, and fun.
[H/T The pugnaciously pragmatic Not Jony Ive]
Potentially very helpful, indeed.
This is out of this scope, but it is one question i want to ask you, Dave Mark.
I am a dilettante 3D artist, one obvious thing is Apple reluctancy to jump on board regarding OpenGL updates.
I have seen many pros ditching Mac in favor of Windows PCs.
What you think about Apple reluctancy, is there a relevant reason?
Sorry for hijacking this post.
Thanks for it BTW.
Metal has replaced OpenGL, that’s primarily why.
https://developer.apple.com/metal/
Metal is not yet adopted/explored by the likes of high end software vendors like Side FX or Autodesk.
There are softwares out there ( from Nvidia, Houdini 15.5 used uses OpenGL 4.0 – http://www.sidefx.com/tutorials/opengl-displacement/, …) exploring OpenGL and direct X like capabilities.
I do not have a Mac Pro, perhaps High end video cards minimises this …
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