The value of Twitch

About a month ago, word spread that Google-owned YouTube had completed negotiations to buy game-streaming service Twitch with an all-cash offer of $1 billion.

Yesterday, YouTube had the rug pulled from under them when Twitch announced that they had accepted another all-cash bid for $970 million from Amazon. Here’s the thank you post from Twitch CEO Emmett Shear.

So what exactly is Twitch and where is its value?

The best way to get a sense of Twitch is to try it. Start at the Twitch directory. Search for your favorite game. In my case, that’d be one of the Zelda games, perhaps A Link to the Past. Twitch makes it easy to find a wide variety of videos and live play of pretty much every game with any sort of following, even some pretty obscure titles.

So why would someone care about this? The key is the allure of Let’s Play, the general term for watching someone else play your favorite game. You might be watching to learn from the masters, or you might just enjoy the social interaction. No matter the reason, there’s no question that Let’s Play is huge. The most subscribed channel on YouTube (27 million subscribers) is a Let’s Play channel.

Twitch is sort of a specialized version of YouTube, with the entire focus on Let’s Play. Rather than the passive experience of a YouTube video, Twitch streaming can be live, and it can be interactive. One excellent example is TPP or Twitch Plays Pokemon, a massively successful Twitch social experiment, consisting of a slightly moderated, crowdsourced playing of various Pokemon games. TPP is something you just can’t do on YouTube.

Twitch also streams big gaming tournaments, and provides live channels with gamers, cosplay designers, and other personalities. At its peak, Twitch is said to equal the viewership of cable channels like Comedy Central, MTV, and MSNBC. All in all, a big loss for Google and a huge gain for Amazon. This is a cash cow and has the potential to be a direction changing acquisition for Amazon. [Hat tip to Daniel Mark]



  • matthewmaurice

    I don’t see how this is a huge cash cow for Amazon. For Google it makes plenty of sense. More pre-roll ads and lots of data about lots of young technology users that can be leveraged by the Algorithm for YEARS to come (the Deltas from this demographics alone will be priceless to Google over the rest of their lives). Where’s the upside for Amazon? Yeah, they can market all the games and accessories from Amazon’s, and their affiliates’, catalog, but really how lucrative is that? No, the real value was to Google, and you’re right it’s a huge loss for them. A gain for Amazon, not so much.

    • http://www.asktheidiots.com Dean Lewis

      Near as I can see, Amazon can use this to enhance its Fire brand. The goal would be to enable Fire users to share their games to a viewing audience, live and/or recorded. If they can enable other game systems to stream through a Fire device as well, it would be a big coup. However, all of that latter is tech not included in Twitch. (Amazon can control the tech on their own devices.) All of that is above the mention Dave makes about basically being a game event network.

  • Moeskido

    What a peculiar market segment.

    Once in a great while, I like to watch a bit of play-video from a game I haven’t had the hardware to run in years… or never obtained and wish I had. Nostalgia.

    Otherwise, I can’t see the attraction of wanting to watch someone else play a game that I’d rather play myself.

  • matthewmaurice

    OK, http://qz.com/255223/amazon-and-google-are-now-going-after-each-others-core-businesses/, NOW it makes some sense. H/T to Gruber. However, I think they have as good a chance at out-Googling Google in advertising as they did with out-Androiding Google in mobile device ecosystems.