The design of the original Apple mouse

Jim Yurchenco was just beginning his incredible design career when he was asked to design a mouse for a revolutionary new computer Apple was working on, the Lisa.

Yurchenco started looking at other input devices to see how it could all be done more elegantly. He found his answer in an Atari arcade machine. Its trackball seemed perfect for the job.

The Atari machine differed from the Xerox mouse in a few key ways. For one, its trackball wasn’t forced up or down. Instead, it just floated. Yurchenco tried doing the same and found the mouse functioned just fine if you let gravity do the work. Moreover, it resulted in less friction and fewer parts. That was one key insight. The Atari machine also used optics to track the trackball’s movement, relying on interrupted beams of light instead of mechanical switches. By borrowing this concept, Yurchenco further streamlined the internal components. That was insight number two.

The third insight came in how you use the thing. At first, Yurchenco remembers, everyone assumed mice had to be phenomenally accurate to deliver a good experience. “Suddenly we realized, you don’t care if it’s accurate!” he recalls. People don’t pay attention to what their hand is doing when they use a mouse; they just care about where the cursor goes. “It’s like driving a car. You don’t look at where you’re turning the steering wheel, you turn the steering wheel until the car goes where you want.”

Terrific read. While you are at it, spend a few minutes with Jim Yurchenco’s design philosophy in the video embedded below.