Looking back at ‘Myst’ on its 20th anniversary

myst
Grantland:

Twenty years ago, people talked about Myst the same way they talked about The Sopranos during its first season: as one of those rare works that irrevocably changed its medium. It certainly felt like nothing in gaming would or could be the same after it.

If you remember the game, you remember that feeling of landing on Myst Island for the first time, staggeringly bereft of information in a way that felt like some kind of reverse epiphany, left with no option but to start exploring.

People who had never gamed before in their lives bought new computers so they could play Myst.

I remember playing Myst and being dumbfounded, confused, exhilarated, frustrated and fascinated all at the same time.



6 thoughts on “Looking back at ‘Myst’ on its 20th anniversary”

  1. Phenomenal game that was able to take D&D scenarios within an immersive, rendered space. I lent the CD to a friend in Europe so they could play it. So many games we take for granted today incorporate innovations from Myst.

  2. I’ve been very happy with realMyst on the iPad; great gameplay.

    Unfortunately Cyan says that “realRiven” is not in the works; too big. I’ve been slowly working through Riven on the iPad, having never gotten around to getting it on PC. It’s still pretty good…

  3. I was so happy when Myst showed up as an app for iOS, and especially when I got an iPad. Now I can share it with others who missed it the first time around.

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