EA’s biggest games seller is now Apple Posted on Wednesday, July 24th, 2013 at 8:11 am. PT Written by Jim Dalrymple Wow, that’s huge. albertkinng I don’t see a good future in Xbox or PlayStation soon. As Soon Airplay give iPhone users play high intense graphic games the winner will be just one: Apple. Buckeyestar iOS games still have a long way to go yet to compete with Playstation and Xbox games. Until I can play games like Uncharted, Mass Effect or the Batman Arkham games on an iOS device, there is no comparison. The games I like to play require the storage capacity of a Blu-ray Disc one a large hard drive, which would exceed the entire space of an iPhone or iPad with just one game. Currently the crop of games I have downloaded don’t measure up and are simply diversions for a few minutes. albertkinng This part: “As Soon Airplay give iPhone users play high intense graphic games” is the part you missed of my comment. Buckeyestar Which isn’t going to happen on an iPhone or iPad. albertkinng my iPhone 5 is 10 times more powerful than my first PowerMac 233mhz G3. Believe me… it will happen. Buckeyestar A current gen handheld cant match the power of a current gen console. And besides that, there is the larger matter of storage space. One AAA console game would eat more space than a 16 GB device has available, and the size of these games is going up. Some use a dual layer Blu-ray. I wouldn’t part with my iPhone and iPad, but they are decades away from replacing the current and next gen consoles. albertkinng Exactly the same timeframe of my PowerMac G3 to the iPhone 5. Isn’t technology awesome! I want to hear from you in ten years with your iDevice gaming machine. Buckeyestar Playing ten year old games just like iOS gives us now most likely. Memory quantity isn’t going to explode on iOS devices. You’d need upwards of 500 gb, which the PS4 and Xbox One will have standard. albertkinng My friend, ignoring the technological evolution path is not going to help you. Neither you or I will know if iOS devices will or will not offer those benefits. Just one thing is sure: They will be able (with time) surpass the power of an Xbox or Play Station of today. gjgustav Notice the next generation consoles offer much less over the current generation offer over the previous generation. Look at the change in iOS hardware performance over the same period. Buckeyestar You’re ignoring the rather large elephant in the room, his name is storage. And then there’s piss poor virtual controls compared to a controller in your hand. gjgustav We have 100+mbps networks in our homes now. Storage does not have to be on the device that is connected to the TV. And universal physical controller support is coming to iOS7. Nick Airplay has a long way to go before they get the network lag down to an acceptable level for playing racing/arcade/fps/action/runner/etc games. A Bluetooth (possibly 3rd-party) gaming controller for AppleTV is a more practical solution at the moment. Tvaddic I want to see how the numbers compare after the new consoles are released to see if it is just a one time event. Mikey $30-40 a game vx free to $10 + in-app purchase is a tough competitor. We are a society of “we don’t care how much the car costs as long as we can afford the payment.” THe app is free even if $40 is spent in-game. I can download 40 free apps for price of one console game. Buckeyestar And none of those games will equal the quality of a AAA console title. They’re the sort of thing I’d use to pass time in a waiting room, not what I’d sit down for a couple of hours to play on the sofa. Justin Hebert I still don’t think that Apple will “take gaming more seriously,” though. Gamers, as a demographic, seem to be finicky, difficult to please, and a wee bit entitled (and I say this as a gamer). One wrong move, and your fanbase turns against you like a pack of rabid wolves. Nick During one of the WWDC sessions the presenter wrapped up a section on overview of iOS gaming by saying “I look forward to having you guys waste my time with more great games”. It was meant as a bit of a joke, but I think it really says something about how Apple feels about games – they’re a diversion, a waste of time. It’s not a hobby the care about or respect in the same way they do for other ‘time wasters’ like music, photos or movies. Imagine if Apple had said the same thing when announcing a new version of iPhoto: “I look forward to wasting my time looking at more great photos”. Jeff Zugale Buckeyestar: the point isn’t that current “core” gamers are going to be satisfied with current smartphone/tablet-based games. Obviously, they won’t be. The point is that the handheld market is something like 10 times the number of people – potential players of games – as the core gamer market, and is still growing. There are hundreds of millions, if not more than a billion, smartphones out there. Most of those people are not core gamers, and are just fine with the visual quality of the games on those devices. AAA titles are expensive, risky, and have a limited (and at this point probably maximized) audience compared to all the folks who have smartphones in their pocket. That audience is still big enough to make it worth doing AAA games, so we who love ‘em will still get ‘em and will still have high-end hardware to run them on, but as time goes by they’re quite clearly not going to be the main profit centers for publishers. You watch, all the little casual games will collectively make the money that pays for the AAA’s.