Principles of flat design Posted on Tuesday, May 28th, 2013 at 7:05 am. PT Written by Jim Dalrymple Carrie Cousins looks at five characteristics of flat design. Alessandro Migliori Now seems that everybody need to talk about flat design at least until next WWDC will get on air, but the question is: really the iphone’s user need a new redesigned os on the windows phone way? I think the answer is no and i’m pretty sure tha Sir jony Ive will know how amaze us with a superlative new IOS 7. lucascott Just because the UI may be flatter doesn’t mean it will be Windows Metro. Consider. It’s likely the first thing Jony demanded was removing all skeuo that doesn’t have a practical reason. Like paper tears, faux stitching and moving shadows on buttons. That already flattens some things. Now drop the dock reflections, gradient backgrounds in icons and drop shadows. That takes it a bit further. Even if that’s all that is done that’s a huge difference in looks and possibly image etc size. Herding_sheep Yes, for some reason people seem to think that “flat” design equates to mirroring the style of Metro. Flat doesn’t mean bright neon colors and sharp edges. It means minimizing the sense of 3D and depth in a 2D user interface. A good example of a UI getting “flattened” without looking like Metro is the most recent Facebook update. Just look at the icon, and you can already see it getting flattened from previous versions. I think the use of colors is going to be a carefully considered thing with this “Ive” overhaul, and not like Metro which tosses around bright colors with no real purpose (simply for aesthetic). 9to5s recent article leaking what they’ve heard from “sources” is exactly what I pictured Ive would be doing. The calendar app has a red icon, and a red theme inside the app. Messages has a green icon with a green theme inside the app. Etc. Moeskido I’m holding out for Starfleet LCARS. satcomer What about grey in your beard long before it goes grey on your head?