Ultima creator: “Most game designers really just suck”

“So we’re leaning on a lot of designers who get that job because they’re not qualified for the other jobs, rather than that they are really strongly qualified as a designer. It’s really hard to go to school to be a good designer.”

Richard Garriott developed Ultima, the now-legendary fantasy role playing game originally developed for the Apple II. He’s at it again with a Kickstarter-funded project coming for Mac, Windows and Linux, planned for a late 2014 release.