EA: Offline SimCity “didn’t fit with our vision”

“So, could we have built a subset offline mode? Yes,” Bradshaw admitted. “But we rejected that idea because it didn’t fit with our vision…The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology.”

More and more, the message from gamers is that they think EA’s vision sucks.



  • http://blog.charlespinker.com/ Charlie

    It’s clear EA aren’t really working with the gamers’ best interests at heart. DRM, intrusive micro-transactions… it’s a shame.

    • Steven Fisher

      Commercial software works best when the developers intentionally align their interests with the end user. It’s clear that hasn’t happened here.

  • http://twitter.com/nadyne Nadyne Richmond

    Thanks, EA, for ensuring that SimCity (should its Mac release ever actually come) not fit with my vision for the type of game I want to play. I was looking forward to it, but these problems have entirely put me off. Until there is an offline mode (I fly cross-country a fair bit, which is excellent game-playing time, and I’m not spending $20 on inflight wifi just to play a game), I’m not interested.

    • Steven Fisher

      I was quite disappointed when SimCity came out Windows first. (Not especially surprised, mind you.) But it looks like it’s going to turn out to be a good thing, as there’s no way I’m paying money to join in that disaster.

    • http://twitter.com/CoreyTamas Joel In Real Life

      “SimCity (should its Mac release ever actually come) not fit with my vision for the type of game I want to play.” <- I like this.