Adblock Plus for Android

Adblock Plus blocks all annoying ads on your Android device. NO ROOT REQUIRED! It blocks all online advertising when browsing, and when using your favorite apps like Angry Birds. It is 100% free and makes your Android device much more enjoyable. Adblock Plus blocks: mobile ads, video advertising, banners, push notifications, display advertising, HTML5 advertising, and much more.

Doesn’t Google make its revenue from ads? Sucks when even your own users hate you.

  • Techpm

    Great to be a Android developer, not only is piracy rampant on paid apps but now it’s super easy to shut out any ad revenue on free ones.

  • mohsin ahmad

    Awesome …. Just need Mcafee to come out with a virus scanner for android now…

    • Canucker

      And an iOS application emulator. And a die-shrink.

  • Tvaddic

    There are ad blocks on web browsers, and Google manages to make money from that. This is the beauty of Android, they have an app that directly interferes with Google making money. Apple would never approve anything like this.

    • gjgustav

      And as a software developer, what incentive would I have to develop anything for Android? I can’t charge money because Android owners are notoriously cheap when it comes to paying for useful software, and now I can’t rely on ad revenue. What am I to do? Oh yeah, develop for iOS.

      • tylernol


      • Tvaddic

        One, developing for Android is way easier than iOS, and 2 you wouldn’t just ignore 75% of the potential customers just because you make more on one platform. Or you would be like Facebook, and have to scramble…

        • 75% of potential customers? On android? LOLOLOLOL. “Android Customers” is an oxymoron.

        • gjgustav
          1. “way easier” is subjective. I find the iOS SDK, Obj-C, and Apple’s documentation much more intuitive and easier than poorly documented Java-based SDK for Android. And I find XCode (though not without it’s faults) much nicer to work in than Eclipse.

          2. I think you meant to say 75% of potential “users.” Customers are people who pay. And even 75% is debatable. Web site stats show that iOS users (200 million) are more active in using their devices, and more apt to pay for software. How could I make more on Android if they block ads and won’t pay for apps?

          It’s funny that you brought up Facebook as an example. Facebook scrambled because they realize there weren’t as many ads (if any) reaching mobile users. So they scrambled to get advertising into their mobile apps. How do you think they feel about ad-blockers? What do you think their reaction would be if someone released a Facebook app that filtered out ads?

          • Tvaddic

            I didn’t say say that all andorid users will pay for an app, if a small portion of them do then that is still revenue you wouldn’t get developing for one platform. I think that developers should develop for at least both, so they literally have 90% of customers covered.

          • gjgustav

            And I’m saying there’s no point in covering customers, no matter how many there are, who either won’t pay or will block advertisers from paying you.

          • Tvaddic

            Developers make money from Android, just not as much as iOS. If a company can develop for both it should, but iOS should be their priority.

          • gjgustav

            Revenue is meaningless if it doesn’t cover the costs to develop the product. Covering a customer base is not a goal. Feeding your family and paying your mortgage is. I’ll leave it at that.

        • studuncan

          “developing for Android is way easier than iOS,”


        • JDSoCal

          Way easier? Are you daft? Total BS. Coding for the multitude of forked and fragmented phones is a total PITA.

          Go ask the Battleheart publisher what he thinks about developing for Android:

          • Tvaddic

            While you develop, you could allow your app to scale to screen sizes/types or not include some phones at all.

          • studuncan

            That doesn’t sound easier. At all.

          • How many screen sizes, in all? How many phones running variants of the OS?

          • Tvaddic

            Like I said you can scale your app, and because a company adds another component to the OS doesn’t make it harder to develop for. You can run Android apps on the Kindle Fire.

          • It isn’t screen size but density and there are 6.

            Variants? No clue off the cuff.

          • Not all devs feel that way:

            I’ve seen iOS devs cry foul and Android one’s do the same. Neither is perfect but I think Tvaddic meant 0 to 60, Android is faster (which is easier).

            Android also, as he mentions, has had fragments and dynamic UI (responsive) for a while now. iOS just got it in 6 (pieces in 5 but fleshed out in 6).

  • To be fair there are plenty of apps with annoying ads on iOS, the platform just doesn’t lend itself to using something like this. If it were possible, don’t think for a second it wouldn’t be on iOS

  • Bob

    I guess we can cut Google’s anticipated ad revenue from mobile a bit. Maybe they should start charging for the OS to play catch up?

  • This isn’t about Google’s ads but all ads. Your ads would get blocked too. That doesn’t mean your readers hate you. 😉

    Digging into ads and blocking is a bit far. That’s how devs make money. They should amend it to not negatively affect devs.