Finnish developer Supercell nets $350K a day on iOS

Nick Wingfield for the New York Times (via Gamesindustry.biz):

Using this model, Supercell executives say its two games are currently grossing over $500,000 a day, which translates into about $350,000 a day in revenue for Supercell after Apple takes its 30 percent cut on transactions through its iOS App Store.

Supercell’s two games include “Hay Day” and “Clash of Clans.” Clans is the mroe successful title, according to the developer. The games are dependent on in-app purchases in order to make money.

The iPad mini also elicited this comment from the company’s general manager of North America operations:

Mr. Harper says he believes that the growth in the tablet market will be a bad development for dedicated portable game devices from companies like Nintendo and Sony. “That market seems in trouble to me,” he said. “The iPad mini could be one of the final nails in the coffin.”


  • http://www.ahitagni.com/ Ahit

    There is a slight typo error “Clans is the mroe successful title” it should be “more” , nice info to share though. Its good to see when developers hard work pays.

    • The Monkey

      There is a slight typo error: “Its” should be “It’s” and “developers” should be “developers’.” Good comment to share, though. It’s good to see when a writer’s hard work pays.