Sonic the Hedgehog to make Mac debut in two games this summer

Feral Interactive plans to release Mac versions of Sonic & SEGA All-Stars Racing and SEGA Superstars Tennis, marking the first time the famous “Sonic the Hedgehog” character will appear on the Mac. The company said the games will appear “this summer.”

Sonic & SEGA All-Stars Racing is a vehicle racing game in which Sonic and dozens of friends from his universe race cars, motorcycles and other vehicles across tracks inspired by the world of SEGA games. Players look for shortcuts and use power-ups to win.

SEGA Superstars Tennis lets you pick classic SEGA characters to play against each other in four different tournaments on fantastic tennis courts. Minigames are included which are based on classic SEGA titles like House of the Dead, Space Harrier and Super Monkey Ball.

Feral stopped short of offering details like system requirements, price or specific release date, but in a statement SEGA’s Sonic brand director David Corless said the games will leverage “the latest Game Center technology.” Game Center is set to debut on OS X with Mountain Lion’s release in July.



  • Steven Fisher

    Sonic’s already on the iPhone, isn’t he?

    Edit: I know you didn’t say otherwise. Just asking. :)

    • Peter Cohen

      You are correct. Sega has brought its games to iOS. Not OS X, tho.

  • http://twitter.com/jeffbax Jeff Baxendale

    It would be nice if iOS and Game Center cross platform play leads to smaller time between PC and Mac releases.

    It would be even nicer if Mac and PC gamers could play together though. The worst part about general Mac gaming is that its almost 100% incompatible with PC players in my experience outside of games by Valve and id Software.

    • Peter Cohen

      Yeah, that’s something you can blame Microsoft for with DirectX. They made it very easy for game developers to leverage networking technology, but created a closed ecosystem. Not that we iOS users know anything about that.

      I don’t really see Game Center as an avenue to reduce cross platform releases. The only thing that’s going to compel that is an increase in the number of OS X developers and a sustainable user base large enough for producers and accountants at game dev companies to consider the Mac as a viable platform.