Max Payne developer: iPad ‘not far at all’ from consoles

James Brightman for GamesIndustry International:

“But I don’t think we’re far away from that at all. If you talk to any of the smart kids in the class, I think all of them are looking at how do we build good IP for theses devices, and I think Infinity Blade is now the benchmark and I think Epic and Chair have done a wonderful job there.”

Brightman quotes Remedy Entertainment CEO Matias Myllyrinne, whose company debuted their popular Max Payne game franchise on the iPad this week. Myllyrinne says that the limiting factor for iPad gaming isn’t about machine’s horsepower at this point, it’s about building “the right kind of content for that medium.”