∞ Real Racing 2 budget hits multimillions

While the original Real Racing was produced on a more modest scale, indie iOS game developer Firemint went into seven digits to make the iPhone version of its new game, Real Racing 2 HD – one of the first games to feature optimizations for the iPad 2.

“The iPhone version of Real Racing 2 cost $2 million to develop over a period of 18 months, according to a new interview with Australian developer Firemint.”

Real Racing 2 HD debuted on the App Store the same day that the iPad 2 hit stores. Firemint hasn’t revealed how much more went into development of the iPad-specific HD version.

iPhone hit Real Racing 2 cost $2 million to make [IndustryGamers]

 



  • http://mangochut.net/ mangochutney

    I wonder how much of that money went into the development of their graphics engine and how much was licensing cost for all the cars they featured.

    I’ve bought this game and I love it, the work Firemint has put into it really shows and I wish them all the success/money they can get.

    Also: “iOS games are cheap have low production values” my ass.

    • http://twitter.com/Moeskido Moeskido

      Sounds a lot like a big-budget movie. These two entertainment formats are getting closer every year.

      • http://mangochut.net/ mangochutney

        No kidding, the high profile games on the App Store are really something and they get sequels, too :)
        For example, I can’t wait for the expansion pack for Galaxy on Fire 2 to be released in April.
        This game is so well made, with a nice storyline, not as deep as its ancestor ‘Freelancer’, but great nevertheless.

        By comparison, though, I’d like to know how much it costs to develop a game for the Nintendo DS or PSP. Because apart from the fact that neither Nintendo nor Sony want games from hobbyist developers, I bet you need at least a five figure number to get anything up there,
        which frankly, is their loss.

        • Peter Cohen

          Your “five figure” number is off by an order of magnitude or two. A 2008 study from Ubisoft said that its DS titles at the time routinely cost anywhere from 500K – 1M *euros* to make (US$785K – $1.57M).