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Mass Effect iPhone game was a mistake, says BioWare By Peter CohenJuly 31, 2010, 8:35 am PT
Mass Effect Galaxy was BioWare’s entry into the iPhone game market, but it didn’t do nearly as well as the company hoped. Based on the enormously popular RPG franchise created by the minds behind other hits like NeverWinter Nights and Baldur’s Gate would have seemed to have guaranteed success, but the game fizzled out. Why? It simply wasn’t very good. Looking back on it, BioWare’s Dr. Greg Zeschuk admitted that it was a mistake to assume that the Mass Effect storyline alone could carry the tepid gameplay.
He immediately corrected himself, saying that it might not have been a mistake, but “as much as we took a guess, our guess was wrong, and we learned something in the process. Unless your game is utterly designed about tactile gameplay, you shouldn’t release it. That was good information for us to have.”
Its experience with Mass Effect Galaxy notwithstanding, BioWare is still eyeing the iPhone’s potential as a game platform, according to Zeschuk.
Mass Effect Galaxy ‘A Big Mistake,’ says BioWare [Industry Gamers]
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Learning from mistakes is always a good thing.
I’ve tried the game on a friend’s iPod Touch and really didn’t like it much, being a fan of the console game
I love BioWare’s RPGs and I hope that they will at some point figure out how to bring a great RPG experience to the iPhone.
Also a Bioware RPG fan from earlier days, but I hadn’t even heard of this game. Maybe that was lucky! I’ll +1 the hope that they won’t let this deter them. I’d love to have a great D&D RPG on iOS and they can still be the first in that space.