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	<title>Comments on: N-Gage to die, partly thanks to iPhone</title>
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	<link>http://www.loopinsight.com/2009/10/30/n-gage-to-die-partly-thanks-to-iphone/</link>
	<description>Making Sense of Technology</description>
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		<title>By: Steve W</title>
		<link>http://www.loopinsight.com/2009/10/30/n-gage-to-die-partly-thanks-to-iphone/comment-page-1/#comment-5982</link>
		<dc:creator>Steve W</dc:creator>
		<pubDate>Sun, 01 Nov 2009 00:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.loopinsight.com/?p=2352#comment-5982</guid>
		<description>The idea behind the N-Gage wasn&#039;t bad, it was the implementation. The first N-Gage was an awkward design that didn&#039;t take into account simple ergonomics (side talking, removing the battery to put in another game). The second model, the QD, was a vastly superior design, but it was a little too late to repair its tarnished reputation. The launch title line-up was not great, either. You&#039;ve got to have a &#039;killer app&#039; right away to get people interested, and most of what they had were ported Playstation 1 games and simple puzzle games. It almost instantly became a punch line before the QD could be released to fix the situation and the good software could hit store shelves. And another problem was that the target audience for the N-Gage were the same kinds of young people who wouldn&#039;t think twice about pirating games, and all the games came on MMC cards which made them especially easy to crack. Like I said, there were good ideas behind the device, but they stumbled too many times for the general public to take them seriously. Then Nokia decided to fold in the N-Gage concept into most of their other phones, but the name was tarnished from the get-go.</description>
		<content:encoded><![CDATA[<p>The idea behind the N-Gage wasn&#8217;t bad, it was the implementation. The first N-Gage was an awkward design that didn&#8217;t take into account simple ergonomics (side talking, removing the battery to put in another game). The second model, the QD, was a vastly superior design, but it was a little too late to repair its tarnished reputation. The launch title line-up was not great, either. You&#8217;ve got to have a &#8216;killer app&#8217; right away to get people interested, and most of what they had were ported Playstation 1 games and simple puzzle games. It almost instantly became a punch line before the QD could be released to fix the situation and the good software could hit store shelves. And another problem was that the target audience for the N-Gage were the same kinds of young people who wouldn&#8217;t think twice about pirating games, and all the games came on MMC cards which made them especially easy to crack. Like I said, there were good ideas behind the device, but they stumbled too many times for the general public to take them seriously. Then Nokia decided to fold in the N-Gage concept into most of their other phones, but the name was tarnished from the get-go.</p>
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		<title>By: James Katt</title>
		<link>http://www.loopinsight.com/2009/10/30/n-gage-to-die-partly-thanks-to-iphone/comment-page-1/#comment-5972</link>
		<dc:creator>James Katt</dc:creator>
		<pubDate>Sat, 31 Oct 2009 23:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.loopinsight.com/?p=2352#comment-5972</guid>
		<description>N-Gage was bad when it debuted.
It is bad now.
And it is bad long after it has died.

Nothing has changed.</description>
		<content:encoded><![CDATA[<p>N-Gage was bad when it debuted.<br />
It is bad now.<br />
And it is bad long after it has died.</p>
<p>Nothing has changed.</p>
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		<title>By: Peter Cohen</title>
		<link>http://www.loopinsight.com/2009/10/30/n-gage-to-die-partly-thanks-to-iphone/comment-page-1/#comment-5938</link>
		<dc:creator>Peter Cohen</dc:creator>
		<pubDate>Sat, 31 Oct 2009 13:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.loopinsight.com/?p=2352#comment-5938</guid>
		<description>The N-Gage *hardware* died a couple of years ago. The *service* is dying because Nokia can&#039;t keep up with the App Store.</description>
		<content:encoded><![CDATA[<p>The N-Gage *hardware* died a couple of years ago. The *service* is dying because Nokia can&#8217;t keep up with the App Store.</p>
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		<title>By: Torstein A.</title>
		<link>http://www.loopinsight.com/2009/10/30/n-gage-to-die-partly-thanks-to-iphone/comment-page-1/#comment-5912</link>
		<dc:creator>Torstein A.</dc:creator>
		<pubDate>Sat, 31 Oct 2009 07:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.loopinsight.com/?p=2352#comment-5912</guid>
		<description>That thing is hideous.  The total opposite of an Apple product (i.e. minimalist simplicity).</description>
		<content:encoded><![CDATA[<p>That thing is hideous.  The total opposite of an Apple product (i.e. minimalist simplicity).</p>
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		<title>By: Bill</title>
		<link>http://www.loopinsight.com/2009/10/30/n-gage-to-die-partly-thanks-to-iphone/comment-page-1/#comment-5900</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Sat, 31 Oct 2009 03:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.loopinsight.com/?p=2352#comment-5900</guid>
		<description>Peter seriously?  The N-Gage failed due to bad design and a pure misunderstanding of what game players want - and all of this happened years before the iPhone was even announced.

Bill</description>
		<content:encoded><![CDATA[<p>Peter seriously?  The N-Gage failed due to bad design and a pure misunderstanding of what game players want &#8211; and all of this happened years before the iPhone was even announced.</p>
<p>Bill</p>
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